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1-31 of 31
- When Ghost Shark returns to terrorize Auckland, Mayor Broody calls in an expert ghost shark hunter to protect the citizens and finally defeat the creature.
- In the asteroid belt near Saturn, James Holden and the crew of the ice freighter Canterbury, on its way to Ceres Station, investigate a distress call from an unknown derelict ship, the Scopuli.
- Holden and crew are trapped in a badly damaged shuttle. On Ceres, Miller uncovers clues about Julie Mao. On Earth, Chrisjen Avasarala questions a terrorist.
- While Avasarala plays a dangerous game of politics, Holden and his crew are forced to turn on one another while held captive by the Martian Navy.
- Holden and crew are caught in the middle of a desperate battle as mysterious war ships attack and board the Donnager. As Miller continues to investigate Julie Mao, his partner Havelock continues to go missing.
- The crew has survived the loss of the Canterbury and the Donnager and are contacted by an unlikely ally. Miller, on Ceres, continues his investigation and his thoughts of a conspiracy grow.
- Holden's team makes an uneasy alliance with Fred Johnson while Miller fights for his life against Anderson Dawes' thugs.
- Holden and crew realize that they're not alone on the Rocinante and find themselves up against a Martian Marine blockade. Miller's dark night of the soul, believing all is lost, finds a new reason to keep going. Avasarala visits Holden's family in Montana.
- A derelict vessel holds a potentially devastating secret. Holden and his crew cross paths with Miller on Eros. Avasarala receives bad news.
- A flashback to Julie's origin story reveals her trajectory. Holden and Miller finally meet and team up to get to the bottom of the strange emergency situation happening on Eros. As the true horror of the events on Eros is revealed, an ailing Holden and Miller must overcome incredible odds if they hope to live to fight another day. Part 1 of 2
- A flashback to Julie's origin story reveals her trajectory. Holden and Miller finally meet and team up to get to the bottom of the strange emergency situation happening on Eros. As the true horror of the events on Eros is revealed, an ailing Holden and Miller must overcome incredible odds if they hope to live to fight another day. Part 2 of 2
- Princess Amberle Elessedil is selected to be a member of the Chosen that cares for the most sacred Elven tree, the Ellcrys. However she is given a vision of the Ellcrys dying, which could mean trouble for the Four Lands.
- Wil and Allanon set out to find Amberle while Eventine discovers that there is a spy in the Elven Kingdom.
- On their way back to Arborlon, Wil and Amberle are kidnapped by Eretria and the Rovers. To make matters worse, a Fury demon is hot on their tail.
- Wil and Amberle prepare to leave for the Wilderun. However the Changeling continues to murder inside the palace and frames Eretria for the crimes.
- The Dagda Mor sends the Reaper after Amberle and Wil as they are taken prisoner, once again, by Cephelo. Allanon trains Bandon. Ander is forced to make a difficult decision.
- Having been separated after their fall, Wil meets up with a Winged-Elf named Perk while Amberle and Eretria are on the run from elf hunters. Eventine sends Ander and Arion to kill the Dagda Mor. Allanon tries to heal his wounds.
- To throw the demons off their trail, Amberle, Wil, and company take shelter in the abandoned fortress of Pykon. But is it abandoned? The Changeling twists Arion against Allanon.
- Amberle, Wil, and Eretria work their way through the tunnels of Safehold. Allanon tries to help Bandon fight the Dagda Mor's will. Ander finds his rule tested.
- Wil and Amberle try to rescue Eretria from a human settlement. Ander has mixed feelings about becoming king.
- Wil and Amberle race to reach the Ellcrys while Allanon and Ander lead the Elvin army in an epic battle against the Dagda Mor and his Demon horde. But the cost of their quest could prove too great.
- Ash accidentally releases the Evil Dead.
- A last ditch effort to rid the world of Evil could leave Ash a changed man, as well as changing mankind forever.
- Special Agent Fisher is tracking Ash. Pablo gets his first taste of blood in a manic showdown, and a revelation changes Kelly's life forever.
- A mysterious woman finds the destruction at Kelly's parents' farm. Meanwhile, Ash, Pablo and Kelly continue their quest with the Necronomicon and Fisher finds herself in another terrifying, inexplicable situation.
- After setting more evil loose from the book Ash, Pablo and Kelly head to Pablo's uncles house for some answers. Meanwhile Amanda and Ruby find that they have something in common.
- Kelly's current state puts others in jeopardy. This forces Pablo to make a brave move and Ash to reveal a new side to his character.
- Thanks to his drug-induced vision, Ash knows what to do with the Necronomicon. Pablo and Kelly notice something ominous. Ash promises to visit Lem, but Fisher shows up for an almighty showdown with her former boss.
- Ash, Kelly and Pablo, now joined by Fisher, look for Lem in the woods but arrive at the militia camp in the midst of chaos and must go to extreme measures to escape.
- Ash returns to the classic forbidden place where it all began.
- Ash engages in battle with his greatest nemesis, while Kelly and Pablo must decide whom to trust.