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1-12 of 12
- An exploration of Idea Generation in creative thinking.
- Three semi-improvised scenes (Mike Leigh style) looking at interpersonal conflict and how to resolve it.
- The story of Helen Sharman, Britain's first astronaut, and her landmark trip to the Mir space station.
- The world of email seen from inside a computer with the various tiny people making it all work.
- Turning ideas into action and empowering those around you to do the same, as a key part of creative thinking.
- A model for creative thinking and how it can be applied to all kinds of innovation.
- An exploration of creative thinking.
- You enter the Changing Room of the MindGym to assess how you tend to think. The game then personalizes your journey through this surreal gym by way of the Pool of Ideas, the Think Tank and other strange spaces.
- Guidance on how to make effective decisions and select good ideas.
- How to cope with change based on the model for coming to terms with grief.
- How memory works and how to make the most of yours.
- A montage of sports action designed to encourage people to be their best self.