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1-12 of 12
- In a distant future, three adventurers embark on a quest that could save the world. They face a primordial evil that has the power to possess the mind and rules over a mental realm called The Intra.
- Aether and Sirius, partners on a mission, meet Logo, who attempts to recruit them for a new quest on behalf of The Agency. The three work together to complete the current mission.
- Before the adventure begins: The Lost Agent, a mercenary loyal to The Agency, loses his way in the Azrael Desert. He encounters Umbra, a primordial evil existing solely in the mind, and crosses into her mental realm called The Intra.
- Aether, Sirius, and Logo, three adventurers on a mission to recover a satellite dish for The Agency, travel to the Rokh Bazaar in search of supplies and safe passage into the desert.
- Aether, Sirius, and Logo find themselves in an uncharted valley. They encounter a kooky lighthouse keeper, a sinister desert gang, and a mysterious black mountain mass in the distance.
- Aether, Sirius, and Logo agree to a moratorium on speaking. They reflect inwardly on their journey through internal monologues.
- Aether, Sirius, and Logo travel to a castle with an oasis at the edge of the Azrael Desert.
- Aether, Sirius, and Logo reach the Mole Lair, the site where the satellite dish they've been hired to recover is located. Safe retrieval of the satellite dish proves more challenging than expected.
- Aether, Sirius, and Logo spend the night at the bottom of a massive crater. They share stories as to what could be the source of the crater's origin.
- Aether, Sirius, and Logo stumble upon an eerily advanced institute in the middle of the desert. They encounter the head of the institute, Professor Adder, and his assistant, Eva.
- Aether, Sirius, and Logo face their doom at the Institute of Advanced Psychobeing.
- Aether, Sirius, and Logo wait out a sandstorm and spend the night at a desert inn. They investigate the mystery of the last guest who checked in but never checked out.