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1-52 of 52
- While under fire, Azmuth reattaches the dial which not only reactivates the Omnitrix, but also unlocks and transforms Ben into a To'kustar, an extremely powerful transformation he names Way Big.
- Ben manages to unlock the master code on the Omnitrix, allowing him to change at will. It comes in handy now that Vilgax and Kevin 11 are teamed up and coming for him.
- Ben and Tetrax are taking the Omnitrix to Azmuth when they run into Vilgax and his army of drones.
- With Myaxx, the former assistant to Azmuth, the inventor of the Omnitrix in tow, Ben, Gwen, Tetrax, and Gluto fly to the dangerous jungle worl Xenon to deactivate the Omnitrix's self-destruct mode, only for Vilgax to arrive with his army, hot on their trail.
- Gwen and Ben find themselves abducted into the future in order to help their future selves with a problem, but Dr. Animo keeps them busy by reanimating Vilgax.
- In this two-parter conclusion, the Tennysons struggle in outer space to prevent Earth from becoming Ghostfreak's darkened domain.
- One of Ben's aliens decides to leave the Omnitrix and take over the world but needs to merge with Ben to become whole.
- Ben's son, Ken, turns ten. As a birthday gift, Ben gives Ken an Omnitrix, with ten aliens. Ken soon befriends Devlin, a youth with some ties to an archenemy of Ben's.
- Ben meets a teenager named Kevin in an arcade. He has the ability to absorb any form of energy. They team up, only for Ben to discover that Kevin is only interested in using Ben's Omnitrix to do bad.
- Kevin and Ben become part of an alien abduction where they find themselves enslaved and forced to take part in televised galactic gladiatorial games.
- Grandpa tries to help Ben by setting up a training area. He also tries to teach him to think about his selections and his moves. In the mean time, Vilgax sends some bounty hunters after the Omnitrix.
- Ben encounters several past adversaries now working together to affect the latest space ship launch at NASA.
- Ben finds himself having a seemingly perfect day only to discover that it's a plot concocted by Enoch in an effort to retrieve the Omnitrix.
- With Negative 10 after the Sub-energy, the Tennysons and Cooper make a final stand at Mount Rushmore to keep them from getting it and taking over the world.
- The Tennysons investigate the theft of Plumber technology seemingly committed by foes from Ben's past.
- Ben's secret fear of clowns absents him from the big top just as an evil soul-sucking clown goes into his act, but Gwen, Grandpa Max and the rest of the town aren't as fortunate.
- Ben and Gwen get trapped in a Sumo Slammers video game and must work with the game's main character in order to return to the real world.
- The summer finally ends. Ben and Gwen have to go back to their normal lives. Grandpa Max tells Ben to keep the Omnitrix a secret from everyone, even his parents. Ben agrees, but Vilgax arrives and he'll stop at nothing to get the Omnitrix.
- An alien device with metamorphic properties crash lands on Earth and attaches itself to an often-grousing juvenile who's on a road trip with extended family.
- While in Salam, Charmcaster tries to switch bodies with Ben but winds up with Gwen's instead.
- While working on a farm, the Tennysons encounter a meteor-powered mummy that can transform living creatures into monsters.
- Following an altercation in a witchcraft museum, Gwen acquires a potent charm that grants enough extraordinary good luck for her to proclaim herself a new superhero - Lucky Girl.
- The Tennysons encounter Phil, a former Plumber like Grandpa Max. Even though the Plumbers have retired, he still seems to find work that only a Plumber can handle. Is it just coincidence?
- When an old friend from Grandpa Max's plumber day past appears, Ben despises not being the center of attention anymore, but then an old threat returns.
- The Tennysons come upon a children's summer camp besieged by large, carnivorous fungus.
- In a what-if tale, Ben wakes up back at the start of summer vacation (with full memories of the coming weeks) and finds himself not the one to whom the Omnitrix affixes itself.
- Charmcaster breaks her Uncle Hex out of prison to help him find the Keystone of Bazell and punish the one who got him imprisoned - Lucky Girl.
- While at the beach, Ben discovers a new alien hero with the power to duplicate itself. Ben must use this new form to defeat Dr. Animo and his army of mutated stinkflies.
- Ben, Gwen and Max attend a family wedding in which there is much more than meets the eye.
- One of Vilgax's upgraded robot trackers bonds with a lady criminal, turning her into a cyborg to hunt down Ben.
- Despite Gwen and Grandpa Max's warnings over toying with the Omnitrix, Ben messes around with it until - oops! - he breaks it and his aliens start coming out as fused hybrids.
- Ben is too short for a ride at a water park, so he uses the Omnitrix to sneak in. An alien enthusiast captures Grey Matter and wants to announce it to the world, so he contacts The Organization, which wants the alien for its own plans.
- Texas oil drillers unearth the Mask of Apuk, key to the most powerful and destructive weapon ever created - the Sword of Echtua.
- Hex is after the Fountain of Youth. Grandpa Max and Ben both experience the effects of its waters. They have to stop Hex from getting to the Fountain and regaining his youth and full powers.
- The group stops in a retirement community to visit Aunt Vera, but Ben finds the aged residents to be quite a bit more physically dynamic than one should ever expect.
- Being special guests at the first underwater resort excites Ben and Gwen till they meet the owner's snobbish grandson and a plethora of vicious undersea aliens.
- Ben runs across his little league team as they face in a playoff against a team of robots in juvenile disguise targeting the President of the United States.
- After pretending to be a monster in a nearby lake to scare Gwen, a real lake monster appears. Now Ben is hard-pressed to get anyone to believe him, but not for long.
- Ben discovers a new alien in the Omnitrix. As he tries to figure out the alien's abilities, a meteor crashes nearby. A giant tick emerges. It's already destroyed several other planets. Now Earth is next.
- Ben is enthralled as a team of galactic superheroes trail two supervillains to Earth who are looking for the other chemical half of a solar-system-destroying explosive.
- Ben falls under the hypnotic spell of a wicked hypnotist, whose evil grand scheme for ill-gotten gains gets an unexpected boost from some alien help.
- Ben confronts an evil genetic manipulator who feels just as he does - sorely deprived of recognition and rewards for his astonishing capabilities.
- To replace Gwen's new laptop, Ben enters a pro-wrestling tournament for its prize money but encounters two competitors with problems greater than his own.
- Ben's cold affects his alien transformations, leaving Wildmutt virtually blind, Four Arms with putrid puss pockets and Heatblast far from able to warm up. Not good when there's a bug-manipulating maniac threatening a city.
- While traveling through Death Valley, the Tennysons come across a winterland anomaly, where Grandpa Max is forced to become Santa Claus and the kids start becoming elves.
- An artificially intelligent weather machine eschews its master's control to go on wanton courses of destruction in Chicago.
- Feeling gypped at a boring mid-west tourist attraction, Ben's payback ruins several exhibitions. One exhibit, though, turns out to be a lot more than anyone bargained for when it releases a relentless electrical prankster named Megawatt.
- Visiting a Hollywood studio theme park, Ben discovers his alien heroes have been ripped off and are starring in a lame network cartoon.
- The Tennysons find themselves facing off against a group of highway pirates who have hijacked the Rustbucket.