- The Enterprise gets caught in a time loop which always has one result: total destruction of the ship, itself.
- Unbeknownst to the crew, the Enterprise is caught in a time loop where they are continually reliving the same day. The Enterprise approaches a temporal distortion from which another Federation vessel is emerging. The evasive action action they take - using the tractor beam to push the oncoming vessel away from them - is unsuccessful and the Enterprise is destroyed, at which point the time loop brings them back to the beginning and they relive the sequence all over again. Several members of the crew however begin to have a serious case of déjà vu and become convinced that they are reliving the same day, over and over. Data has an idea that might get them out of it.—garykmcd
- Unbeknownst to the crew, the Enterprise is caught in a time loop where they are continually reliving the same day. The Enterprise approaches a temporal distortion in the Typhon Expanse, from which they see another Federation vessel is emerging. This is astonishing as the Enterprise is supposed to be the first Starfleet vessel in this unexplored expanse of space.
The Enterprise loses power, and cannot engage Thrusters, impulse or warp engines. Hails to the oncoming vessel are not answered. The evasive action they take - using the tractor beam to push the oncoming vessel away from them - is unsuccessful as the emerging vessel hits the right nacelle of the Enterprise. There is engine core breach as core ejection systems are offline, Picard orders evacuation of the ship. The Enterprise is destroyed, at which point the time loop brings them back to the beginning and they relive the sequence all over again.
Several members of the crew however begin to have a serious case of Déjà Vu and become convinced that they are reliving the same day, over and over. At the beginning of the loop. Data, Riker, Worf and Beverly are playing poker. Beverly calls Riker's bluff at Poker. Geordi has an ear infection and meets Beverly in sick bay. Beverly reports to Picard she and many other people on the ship heard voice in their rooms last nights, even though they were alone.
At every iteration, more and more people on the ship get the Deja Vu sensation. Beverly figures that the ear infection of Geordi is actually dizziness caused by "after images" that his visor is converting into neural inputs and feeding to his brain. The after images are accompanied with a minor shift in the Dekyon field surrounding the visor. She makes a recording of the voices at night and has Geordi and Data analyze them. Data says these are 1000 overlapping voices of the Enterprise crew. The voices were recorded at the same time as the ship's sensors picked up a Dekyon field distortion. Geordi postulates that they are stuck in a temporal loop. The voices and the images are likely from the previous loops.
Data has an idea that might get them out of it. Geordi says that every time the loop resets, they lose all information from the previous loop. The team theorizes that the Enterprise entered the time loop when it exploded close to the temporal distortion. The way to exit the loop would be to avoid the collision.
So, Geordi thinks about a way to transmit information to the next loop, so they know what they already tried. He sets up a Dekyon wave transmission with a few characters. The voice and image echo appear as Dekyon wave disruptions. So, by setting up a Dekyon wave disruption they think they will be able to send a message into the next loop and hope that Data will pick it up. Before the ship blows up, Data sends a Dekyon field-based message to himself in the next iteration. But at the next reset, the cards are different at poker (all the players are dealt a 3 and then 3 of a kind). This time Beverly diagnoses Geordi's dizziness as distortions in the Dekyon fields which are converted to visual images by his visor.
At the meeting Geordi and Data report that there are more than 2000 instances of the ship's crew seeing the number 3. They also detect the Dekyon message sent by Data from the previous iteration, but don't decipher its meaning.
The ship encounters the temporal distortion again. And again, Picard gives the order to use tractor beam based on Data's suggestion. But in the nick of time, Data notices the 3 pips on Riker's uniform and deciphers that the tractor beam will not be successful and opens the shuttle bay doors to use its explosive decompression as thrust to push the Enterprise out of the way of the oncoming ship. It works. Time moves forward. Data was responsible for the occurrences of number 3 all over the ship, including the cards (he was the dealer). The 3 referred to the number of pips on Riker's uniform, indicating that his suggestion is the correct one. Chronometers confirm that the Enterprise was stuck in the loop for 17 days. The other ship USS Bozeman is captained by Morgan Bateson (Kelsey Grammer). They were stuck in the loop for 80 yrs.
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