Writing Credits (in alphabetical order)
Kevin Bayliss | ... | (co-creator) (uncredited) |
Ken Lobb | ... | (co-creator) (uncredited) |
Cast (in credits order) complete, awaiting verification
Chris Sutherland | ... | Announcer (voice) | |
Dave Child | ... | (voice) | |
Ken Lobb | ... | Chief Thunder (voice) | |
Dean Smith | ... | Additional Voices (voice) | |
Louise Stamper | ... | Black Orchid (voice) | |
Chris Seavor | ... | Spinal (voice) | |
Kevin Bayliss | ... | Jago / Glacius (voice) | |
Eveline Fischer | ... | Black Orchid (voice) | |
Faye Newborough | ... | Black Orchid (voice) (credit only) | |
Keiko Tamura | ... | Black Orchid (voice) | |
Henry Sterchi | ... | Eyedol (voice) | |
Isaac Marshall | ... | Eyedol / TJ Combo (voice) |
Produced by
Shigeru Miyamoto | ... | producer |
Hiroshi Yamauchi | ... | executive producer |
Music by
Robin Beanland | ||
Graeme Norgate |
Art Department
Kevin Bayliss | ... | Artist/Animator/Motion Capture Actor/Voice Actor: Kevin Bayliss |
Sound Department
Robin Beanland | ... | sound: original KI development team (as R. Beanland) |
Graeme Norgate | ... | sound effects: Super NES development team (as G. Norgate) / sound: original KI development team (as G. Norgate) |
Visual Effects by
Kevin Bayliss | ... | designer: characters and models, original KI development team |
Chris Seavor | ... | designer: background and models: original KI development team (as C. Seavor) |
Tim Stamper | ... | designer: background and models: original KI development team (as T. Stamper) |
Additional Crew
Max Betteridge | ... | game designer: original KI development team / head programmer: original KI development team |
John A. Charlesworth | ... | quality assurance: Super NES development team (as J. Charlesworth) |
Pat Cox | ... | hardware: original KI development team (as P. Cox) |
R. Harrison | ... | 3-D programmer: original KI development team |
John Hastie | ... | quality assurance: Super NES development team (as J. Hastie) |
Martin Hollis | ... | technical programmer: original KI development team (as M. Hollis) |
Gavin Hood | ... | quality assurance: Super NES development team (as G. Hood) |
Ken Lobb | ... | game designer: original KI development team (as K. Lobb) |
Isaac Marshall | ... | quality assurance: Super NES development team (as I. Marshall) |
Oliver Norton | ... | additional programmer: Super NES development team (as O. Norton) |
G. Richards | ... | quality assurance: Super NES development team |
Richard S. Richardson | ... | quality assurance: Super NES development team (as R. Richardson) |
Patrick Sirk | ... | head programmer: Super NES development team (as S. Patrick) |
Dean Smith | ... | graphic artist: Super NES development team (as D. Smith) |
J. Stafford | ... | support programmer: Super NES development team |
C. Stamper | ... | hardware: original KI development team |
Henry Sterchi | ... | quality assurance: Super NES development team |
Chris Tilston | ... | game designer: original KI development team (as C. Tilston) / gameplay programmer: original KI development team (as C. Tilston) |
Huw Ward | ... | quality assurance: Super NES development team (as H. Ward) |
P. Wattis | ... | additional programmer: Super NES development team |
Paul Weaver | ... | quality assurance: Super NES development team (as P. Weaver) |
Armond Williams | ... | quality assurance: Super NES development team (as A. Williams) |
Thanks
Minoru Arakawa | ... | special thanks: original KI development team |
Joel Hochberg | ... | special thanks: original KI development team |
Howard Lincoln | ... | special thanks: original KI development team (as H. Lincoln) |
Dan Owsen | ... | special thanks: original KI development team (as D. Owsen) |
Hiroshi Yamauchi | ... | special thanks: original KI development team (as Mr. Yamauchi) |