When people engage in making something, it is crucial that they should work together and agree on one set of things. But what happens if those involved in the project have differing opinions in making things and therefore have no or little agreements? That's what happened to Superman 64.
While developer Titus already had a plan to make a Superman game, their licensors Warner Bros. and DC came up with irrational restrictions. I guess the restrictions made things very difficult for Titus which is why the game was unfinished despite two years of work.
Titus wasn't a bad game developer. In fact, they released a much better received N64 game called Automobili Lamborghini two years earlier. Therefore the blame is entirely on the licensors.
When it comes to video games, we should only classify the best among them. We should also document them based on their qualities or importance.
When it comes to what's wrong with some games, we can write about their problems. That way, what we write can serve as lessons to those who consider making games. However, I do not recommend the idea of classifying some games as the worst. For me, classifying the worst is nothing but a way to destroy the image of creators. Game makers want nothing more than to make the people they serve happy. However, certain things can get in the way, thus affecting a game's development. Creating a 3D video game back then wasn't very easy as the technology was new and far more sophisticated than making 2D games. If a game's qualities fall below expectations, we should at least commend the developers for their efforts.
In Titus' case, I bear no cynicism toward them. Instead I feel sorry for them. Superman 64 could have been a great game had it not been for the unreasonable rules dictated by WB and DC.
While developer Titus already had a plan to make a Superman game, their licensors Warner Bros. and DC came up with irrational restrictions. I guess the restrictions made things very difficult for Titus which is why the game was unfinished despite two years of work.
Titus wasn't a bad game developer. In fact, they released a much better received N64 game called Automobili Lamborghini two years earlier. Therefore the blame is entirely on the licensors.
When it comes to video games, we should only classify the best among them. We should also document them based on their qualities or importance.
When it comes to what's wrong with some games, we can write about their problems. That way, what we write can serve as lessons to those who consider making games. However, I do not recommend the idea of classifying some games as the worst. For me, classifying the worst is nothing but a way to destroy the image of creators. Game makers want nothing more than to make the people they serve happy. However, certain things can get in the way, thus affecting a game's development. Creating a 3D video game back then wasn't very easy as the technology was new and far more sophisticated than making 2D games. If a game's qualities fall below expectations, we should at least commend the developers for their efforts.
In Titus' case, I bear no cynicism toward them. Instead I feel sorry for them. Superman 64 could have been a great game had it not been for the unreasonable rules dictated by WB and DC.