The Elder Scrolls Adventures: Redguard (Video Game 1998) Poster

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9/10
A masterpiece on it's own, lost in time.
owojciech7 July 2008
Warning: Spoilers
It is understandable that after 10 years since it's release that game isn't being played anymore, taking into account that it is a very "specific" game in technical means - it's DOS-based, though still can be rendered in hardware (3Dfx only however). What is beyond me is why the game that good is so forgotten by now. Provided it has more story in it than latter RPG titles from Bethesda were going to have, action, dialogs,somewhat simple but colorful NPCs and a decent voice acting (with sound quality being sort of a problem, but still - it's a DOS game) this wonderful 3D action-adventure game set in a beautiful environment of the Stros m'Kai Island, Redguard Kingdom, Tamriel (TES lore) was, I dare to say, one of the most original and entertaining of it's genre. TES: Redguard is not an RPG game, don't get mistaken - you have a "fixed" character with not expandable set of skills throughout the entire game, meaning if you become better a fighter then you have probably just got adapted to the game's controls.Yes, you can get occasionally more powerful with a spell or a potion but that's it. Don't expect that you will be spending your hard earned gold for magical armor and stuff. As it should be in all good action-adventure games, Be Quick, Be Smart, Be Cautious. The game world was awesome at that time, offering a living 3D island world that you could wonder around, with water, hills, beaches, towns, ships, people and creatures, and buildings even had a fake bump-mapping on them, what was nice. NPCs you could talk a lot with especially because a plot twist or a parallel event could lead you again to them as a source of information. About flaws, yes, the game was perhaps too hard sometimes, particularly on it's arcade side - some battles were too tough, some jumps too tricky, especially considering poor responsiveness of input devices - but still the game offered much more than staring at LaraC's butt for the nth time, along with adding important things that Bethsoft later had forgotten about such as a story-driven game-play. Hard to advise to play now knowing that it would be a tough experience to run the game (though not impossible), but if you happen to have a 8-10 years old Win98 machine with a 3Dfx card (or without - the game is playable in software), you should definitely try that one.
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