To engage a target audience of youth ages 14+, especially Black males most at-risk for dropping of high school, with compelling messages about education and success strategies. Interviewees or 'A' Gamers share personal journeys of success as well as setbacks, and insights they have gleaned in bringing their 'A' game to their respective fields of endeavor. Bring Your 'A' Game will underscore that graduating from high school and educational achievement are essential for young people to achieve their goals in life.
—vca