Directed by
Jacques Exertier |
Writing Credits (in alphabetical order)
John Banana | ... | (characters) |
Jacques Exertier | ... | (story) |
Amanda Philipson | ... | (story consultant) |
Alain Rémy | ... | (dialogue) |
Gabrielle Shrager | ... | (dialogue) |
Cast
Produced by
Pierre-Arnaud Lambert | ... | producer |
Frédéric Mauxion | ... | associate producer |
Xavier Poix | ... | executive producer |
Romain Vazeille | ... | associate producer |
Art Direction by
Florent Sacre |
Production Management
Paulo Martins | ... | production manager |
Second Unit Director or Assistant Director
Jean-Philippe Caro | ... | associate director |
Francis Coldeboeuf | ... | studio director |
Art Department
Jean-Charles Andre | ... | storyboard artist: cinematics |
Dragos Avadanei | ... | graphic optimizer |
Yannick Bachelard | ... | senior artist |
Thomas Barembaum | ... | 2d artist |
Filofteia Bocanet | ... | additional lead graphic optimizer: Ubisoft Bucarest / graphic optimizer |
George Valentin Bordeanu | ... | additional 3D artist: Ubisoft Bucarest |
Morgan Bourdon | ... | artist |
Solene Chan-lam | ... | artist |
Fabien Christin | ... | senior artist |
Carmen Constantin | ... | additional 3D artist: Ubisoft Bucarest (as Carmen Constantina Ilie) |
Adrien Cortes | ... | senior artist |
Clement Crocq | ... | artist |
Julien Duband | ... | gfx artist |
Mathieu Dubouis | ... | senior artist |
Gaston | ... | storyboard artist: cinematics |
Julien Gatto | ... | artist |
Michel Gibrat | ... | storyboard artist: cinematics |
Radu Ionescu | ... | additional 3D artist: Ubisoft Bucarest |
Andrian Luchian | ... | additional 3D artist: Ubisoft Bucarest |
Maxime Marin | ... | 2d artist |
Thierry Mesnage | ... | artist |
William Metaye | ... | storyboard artist: cinematics |
Alexandru Motatainu | ... | additional lead 3D artist: Ubisoft Bucarest |
Benjamin Mouret | ... | Ubisoft Bucarest art team coordinator / character artist / senior artist |
Andrei Popescu | ... | additional graphic optimizer: Ubisoft Bucarest / graphic optimizer |
Frank Quercioli | ... | senior artist |
Florent Sacre | ... | character design |
Alexandru Trocea | ... | additional 3D artist: Ubisoft Bucarest |
Alexandru Trutescu | ... | additional 3D artist: Ubisoft Bucarest |
Andreea Larisa Vallimarescu | ... | additional 3D artist: Ubisoft Bucarest |
Fanny Vergne | ... | artist |
Moana Wisniewski | ... | artist |
Mihai Zorca | ... | additional 3D artist: Ubisoft Bucarest |
Sound Department
Yoan Fanise | ... | audio director |
Pierre Gamaury | ... | sound designer |
Julien Koechlin | ... | sound designer |
Eric Maugerard | ... | sound designer: dialogue |
Jean-Marie Ollivier | ... | additional sound designer |
Jean-Baptiste Saint-Pol | ... | adr recordist |
Jean-Marie Viollet | ... | sound designer: sound effects and foley / sound editor |
Visual Effects by
Patrick Bodard | ... | cinematics director |
Jessie Bulteel | ... | cinematics |
Elodie Ceselli | ... | cinematics |
Emilie Dugene | ... | cinematics technical director |
Arnaud Lefevre | ... | character technical director / technical advisor |
Olivier Soleil | ... | senior cinematic designer |
Wilfried Velasco | ... | cinematics |
Marc Vercellin | ... | cinematics |
Animation Department
Gilles Bodard | ... | senior animator |
Julien Ebel | ... | animator |
Benoit Lasserre | ... | senior animator (as Benoit Lassere) |
Jean-Yves Regnault | ... | animation technical director |
Georges Riet | ... | animator |
Stephane Rose | ... | senior animator |
Camille Vitroly | ... | animator |
Magdalena Wydrzynska | ... | animator |
Music Department
Constantin Armeanu | ... | musician: drums |
Beluri Bosnea | ... | musician: trumpet |
Gigel Bosnea | ... | musician: trumpet |
Sorin Bosnea | ... | musician: baritone |
Florin Buhai | ... | musician: clarinet |
Ionut Chiriac | ... | musician: bass drum |
Ghiorghita Lorga | ... | conductor / musician: trumpet |
Danut Stoian | ... | musician: helicon |
Viorel Stoian | ... | musician: helicon |
The Vagadontu Brass Band | ... | musicians |
Vilian Visan | ... | musician: baritone |
Additional Crew
Olivier Adelh | ... | additional game designer |
Alexandru Andronic | ... | tester: Ubisoft Bucarest |
Nicolas Antoniazzi | ... | gameplay programmer: into the wii remote section |
Frederic Audouard | ... | level designer |
Octavian Ionut Avram | ... | tester: Ubisoft Bucarest |
Emeric Barthelemy | ... | engineer: platform |
Jerome Basile | ... | tester |
Gian Maria Battistini | ... | translator: italian version |
Christophe Beaudet | ... | tools architect |
Farid Belazzoug | ... | level designer / technical director |
Gregory Benazech | ... | level designer |
Marc Bernet-Rollande | ... | additional level designer (as Marc Bernet-Rolande) |
Alexandru Bica | ... | compliance specialist: Ubisoft Bucarest |
Dragos Catalin Bodea | ... | lead tester: Ubisoft Bucarest |
Benjamin Bonnet | ... | trainee programmer |
Alexandru Bontu | ... | tester: Ubisoft Bucarest |
Loic Brioude | ... | tester |
Alexandre Brissac | ... | tools engineer |
Thomas Carnicer | ... | marketing assistant |
Mihai Catrina | ... | tester: Ubisoft Bucarest |
Sebastien Chaudet | ... | additional level designer |
Maxime Ciccotti | ... | level designer |
Romain Claude | ... | game designer |
Gilles Clavel | ... | level designer |
Cristi Cogalniceanu | ... | data manager: Ubisoft Bucarest |
Benjamin Combes | ... | communication video artist |
Octavian Constantin | ... | lead tester |
Radu-Emanuel Constantin | ... | tester: Ubisoft Bucarest |
Benjamin Courantin | ... | engineer: platform |
Cristina Ioana Craciun | ... | tester: Ubisoft Bucarest |
Cristian Damian | ... | compliance specialist: Ubisoft Bucarest |
Christophe de Labrouhe | ... | gameplay programmer: wii remote section |
Michael Denis-Servettaz | ... | tester |
Andrei Dumitrache | ... | tester: Ubisoft Bucarest |
Helene Dumont | ... | level designer |
Mathieu Dutheil | ... | gameplay programmer |
Fabrice Décréau | ... | lead engine programmer |
George Enescu | ... | QA studio manager: Ubisoft Bucarest |
Romain Faillot | ... | tools engineer |
Roland Ferrier | ... | engineer: sound engine |
Constantin Fotea | ... | tester: Ubisoft Bucarest |
Stephane Fricard | ... | game programmer |
Constantin Gheorghe | ... | tester: Ubisoft Bucarest |
Lise Gilbert | ... | localization coordinator |
Loin Gounon | ... | international brand manager |
Frederic Grably | ... | level designer |
Florent Guignier | ... | engineer |
Frederic Houde | ... | supervising gameplay programmer |
Hakim Idjouadienne | ... | level designer |
Vlad Ionescu | ... | quality control coordinator: Ubisoft Bucarest |
Bertrand Israel | ... | senior level designer |
Valentin Cosmin Istrate | ... | hardware assistant: Ubisoft Bucarest |
Bogdan Alexandru Ivan | ... | tester: Ubisoft Bucarest |
Thomas Jacquemin | ... | level designer |
Guillaume Jobst | ... | communication artist |
Karim Khabir | ... | tester |
Steeve Kilhoffer | ... | trainee programmer |
Brice Laborde | ... | level designer |
Benedicte Laborie | ... | localization group manager europe |
Cyril Larribal | ... | gameplay programmer |
Victor Lavaud | ... | trainee programmer |
Sarah Lebat | ... | tester |
Vincent Lhuillier | ... | tools engineer |
Bogdan Alexandru Maniosu | ... | hardware manager: Ubisoft Bucarest |
Andrea Marian | ... | tester |
Coralie Martin | ... | localization ubisoft support studios director |
Glen Martin | ... | level designer |
Valentin Anderi Moldovan | ... | tester: Ubisoft Bucarest |
Adrian Narcisi | ... | level designer |
Mircea Nutu | ... | compliance manager: Ubisoft Bucarest |
Maureen O'Hara | ... | translator: spanish version |
Marius Pasarica | ... | data manager: Ubisoft Bucarest |
Virginie Pechet | ... | international product manager |
Yoann Perrier | ... | engineer |
Amanda Philipson | ... | story consultant |
Christophe Pic | ... | lead game designer |
Mathieu Pierrot | ... | gameplay programmer |
Gregory Pladaveau | ... | level designer |
Irina Gabriala Popa | ... | compliance specialist: Ubisoft Bucarest |
Victor Popa | ... | additional level designer |
Florin Popescu | ... | tester: Ubisoft Bucarest |
Liana Popescu | ... | tester: Ubisoft Bucarest |
Bogdan Preda | ... | tester: Ubisoft Bucarest |
Olivier Rabat | ... | studio manager: Dune Sound |
Mounir Radi | ... | game designer |
Marc Resh | ... | gameplay programmer |
Julien Richard | ... | tools engineer |
Alain Robin | ... | engineer: network |
Jerome Rollin | ... | additional level designer |
Guilaume Rous | ... | trainee programmer |
Michel Sainisch | ... | localization project manager (as Michel Sainish) |
Guillaume Sauveur | ... | gameplay programmer |
Alessandro Seccafieno | ... | translator: italian version |
Christophe Siccardi | ... | trainee programmer |
Adrian Valentin Simion | ... | hardware assistant: Ubisoft Bucarest |
Philippe Strelezki | ... | tester |
Antoine Tandin | ... | engineer |
Alexandre Terrier | ... | playtest coordinator manager |
Hervé Theron | ... | lead engineer |
Lucca Tralongo | ... | data manager |
Jean-Baptiste Tremouiller | ... | level designer |
Mihai Andrei Ursu | ... | tester: Ubisoft Bucarest |
Florence Vaillant | ... | additional game designer |
Cedric Vaydie | ... | game designer |
Jason Whittaker | ... | additional translator: English version |
Romain Wiart | ... | level designer |
Bartosz Wlodek | ... | tester |
Lu Yang | ... | communication artist |
Brent Wilkinson | ... | director: customer support & production planning (uncredited) |
Thanks
Clémence Aubry | ... | special thanks |
Davide Benvenuti | ... | special thanks |
Asemta Bhattad | ... | special thanks |
Benjamin Chevalier | ... | special thanks |
Thomas Cordier | ... | special thanks |
Joel Engalec | ... | special thanks |
Rémi Gaillard | ... | special thanks |
Benoit Guillebon | ... | special thanks |
Vanessa Hautefeuille | ... | special thanks |
Sylvain Henot | ... | special thanks |
Mathieu Hidrio | ... | special thanks |
Kanangart | ... | special thanks |
Xavier Langlois | ... | special thanks |
Yvan Laval | ... | special thanks |
Stéphane Lavergne | ... | special thanks |
Philippe Malfoy | ... | special thanks |
Benoit Maury-Bouet | ... | special thanks |
Sophie Penziki | ... | special thanks |
Alexandre Priac | ... | special thanks |
Thierry Quere | ... | special thanks |
Olivier Ranquet | ... | special thanks: marketing sound design |
Christophe Roquet | ... | special thanks |
Nicolas Soulier | ... | special thanks |
Wilfreed Trotter | ... | special thanks |
Gunther Welker | ... | special thanks |
Laurent Zaslavsky | ... | special thanks |