Journey (Video Game 2012) Poster

(2012 Video Game)

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9/10
Ready for a beautiful journey?
Zuqenshi13 October 2014
"Journey" was full of surprises for me. Somehow I thought the whole game would take place in the desert, and because I don't like deserts, I was somewhat hesitant at first. But I was proved wrong by "thatgamecompany" in terms of limited environment and climate.

It has beautiful graphics. Especially the lighting is outstanding. The environment responds to your movements and actions, and the interaction with the NPC is really fluid. The soundtracks are fitting, though some felt rather dull. The partner based multi-player is well implemented, and it feels really great to go through the whole journey with the same partner. At times you teach each other, show hidden paths to symbols and glyphs.

What really makes "Journey" such a jaw-dropping experience must be the pacing. In my opinion, the progression of the events makes the game truly similar to "real life". The game doesn't hold your hand, even though there's no complex puzzles whatsoever, you have to figure out what you have to do on your on if a partner does not guide you, which makes it a joy to explore and observe.

Recommended for: People looking for a relaxing, enlightening and peaceful experience.
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9/10
A Short Relaxing Game With Great Visuals
NDbportmanfan8 September 2016
Journey is well about a journey to the summit of a large mountain. If you play online you will be able to travel with companions that will help you along your way.

This is a rather short game but it is well worth it. The sounds heard are very tranquil and soothing. Even watching the sand flow beneath your feet is a pleasurable experience as you make your way up hills and through the wind. The structures and environment are impressive to say the least as I found myself pausing just to gaze at the beauty before me. Now the reason I am focusing on this aspect of the game is because the visuals are the main selling point. There is little combat or a big engrossing story the goal of this title was to be aesthetically pleasing.

If you are looking to get into gaming but are not used to handling controls, then this would be a good starter game. Only a few buttons are utilized and there is no need to learn combos or have very fast reaction time. This may not be for people who enjoy the heavy action genre as this game is set at a slower pace.

I really enjoyed this game and will be looking forward to my next journey in the future.
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8/10
A peaceful adventure.
Gamesearcher112 December 2018
A game that I thought would be OK at best truly blew me away. This game is the personification of calmness, and I could play this game hundreds of times, and still enjoy it. It has a beautiful art-style, any screenshot of the game worthy to be placed in an art museum. The game, when you think about it, is a puzzle game, but serves so much than that. The prospect of travelling with someone that you'll most likely never meet again is a bittersweet situation, and it keeps you dedicated till the end. The soundtrack is absolutely phenomenal, and I see why it was nominated a Grammy. The music adds so much vibrance, and, sometimes, tension. It might be a dull, lifeless walking simulator to some, but to me, it's an absolutely immersive game.
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The Perfect Journey
BRFyFasan8 March 2012
This is not only a game. This is pure art. Simply one of the most beautiful games I've ever played.

The relaxing atmosphere, the ambient music, the beautiful graphics, the smart gameplay.. everything is put together so perfectly. Actually a game you can combine doing yoga and meditation as well.

The gameplay is easy, and you can finish the game in about one hour and a half if you just play it straightforward and know how to do the puzzles. However there are much to explore and also hidden objects to find, and the best thing about this game is the joy you'll feel when floating around the desert not worrying about anything else in life.

One of the best things about this game is also the possibility to meet up with other random players characters, and you can choose to either ignore or co-operate with them. You'll not know who they are until you've finished the game. I appreciate the developers to concentrate on the gameplay instead of scorekeeping, statistics etc.

Floating through the temple with the sunlight in the background and flying up the mountains through the rivers and then walking into the white light in the end were some of the best moments!

If you've played Flow and Flower, you know what to expect from this game. I'm really looking forward to what 'thatgamecompany' comesup with next... it seems they can't fail!

I can't recommend this game enough.
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10/10
Apotheosis
sharky_5517 July 2015
Warning: Spoilers
Journey is at first glance a remarkably simple game. It's the classic Hero's Journey, the tale of a single individual, his call to adventure, his trials and tribulations, his death and rebirth, his atonement. It's also a short game by most standards; some have complained about the playtime relative to its price. But it's a very concise and perfectly paced narrative that doesn't offer any padding of length or wasteful exercises. It's a very complete game.

From the start you are introduced to a simple goal. The visual cues are excellent and simplistic as evident from the first reveal of the mountain from a small modest hill, to the cracking and thawing of frozen cloth bridges, to the small chirp of the single button. Journey requires no tutorial and explanatory dialogue; a few faded prompts on screen are all you ever get, and need. But it doesn't feel lacking; the character design, game-play elements and animation reward the player in leaps and bounds from the very first time you utilise the cloth's power and float ethereally over to the first checkpoint. Though the androgynous character possesses little in comparison to other powerful game characters, it is immensely satisfying to glide and slide down sand dunes with utmost ease. There's no interference from a HUD, no mana meter to indicate any sort of progression; this is nicely incorporated into the scarf's length. The animation works effortlessly with the stunning settings; you soar over gaps, you stagger at steep sandy hills, you bound from step to step...and right before you reach the top of the mountain, you lose your flowing scarf and are forced to slowly struggle on foot until finally you collapse of exhaustion.

The design is so stunningly stylish and original yet very easily conveys its goal to the player. The character interacts with pieces of cloth and inexplicably, thatgamecompany's animation is lively and symbolically relevant to the real world. You have smaller fishes, darting all over and playful, gracefully floating jellyfish, and the frightening stone dragon later revealed to be a captured cloth behemoth. This alone hints at the overarching narrative of Journey, but it is never explicitly stated. There's bits of the story told through canvases staggered throughout the stages, and the player makes their own interpretation of the various cut-scenes that conclude each level. It's remarkable how no dialogue or text can convey so much subtext, but ultimately the player isn't forced to accept a singular story. The wide application of the journey means a different meaning for each play-through, whether alone or accompanied.

Austin Wintory's visceral score is the first video game soundtrack to ever be nominated for a Grammy, and deservedly so. It's so vital to the mood of each level. The Descent would not be what it is without The Road of Trials, the first instance of a more lively orchestration that collaborates magnificently with the first instance of speed and grace as the player descends upon gorgeous sun- baked slopes of sand. It lifts and slows appropriately during the level's various stages of rest and play and is timed perfectly for iconic moments like lingering ever so slightly in the air before a large drop, or gliding through the halls as sunset beckons. Journey never wrests control from the player during these pivotal moments. It doesn't break the immersion like a mid level cut-scene would, instead it heightens the beauty and emotion of it. The level design highly commends the innovation and resourcefulness of thatgamecompany. If you don't have the time or resources to build a sprawling, immense city of the past, place the camera sideways instead and utilise the lighting and architecture to create a gorgeous silhouette that hints at the towering and numerous structures. All while the score gracefully accompanies the player, who is freely allowed to fly or glide in the sand and gently reminded of the end goal. A masterful and poignant moment.

But the biggest achievement of Journey is in its exceedingly unique multi-player experience. Identical characters can drift in and out of your game with ease; much like meeting a fellow traveller on a journey. You sit down side by side at one checkpoint and emerge together at the start of the next level. It gives the whole game a new dimension of interactivity and thematic depth. The act of trudging through an endless desert is considerably more enjoyable when travelling with a companion, providing each other with limitless flight energy. Again the visual cues and simplistic design excel here; the motif of recharging each other is later exchanged for sharing body heat while traversing the icy mountain. Players cannot communicate in any other way other than a single button prompt which chirps a unique symbol, and creates a shockwave when held (also doubling elegantly as a way to utilise cloth energy). It's stripped of dialogue or messages between the pair but inexplicably, a relationship develops. You build off each other's scarfs, gliding over platforms and sheltering behind windbreaks. When you lose sight of your companion, panic ensues, and when you witness them being attacked by a dragon or collapse in front of you in the snow, it's heartbreaking. It's such a strong bond that more often than not you might perceive each companion as a singular character, even after the credits reveals it to be a multitude of voiceless gamers from all over the world.

In an age where online gaming communities are often filled with vitriol, abuse and insults, Journey offers a heart-warming space. A specific tale has emerged over the years. A white cloak, possessing limitless flight after collecting all the symbols, guides new players to each secret and accompanies them to the end. At the very tip of the mountain, after endless chirps of gratitude, they drift in the white sand and draw a heart. One act of kindness becomes many.
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10/10
Everything a game should be...
benwatford16 January 2019
Warning: Spoilers
Like Shadow of the Colossus, this is a game I knew I would love long before I actually played it, and those high expectations were met. I was very familiar with the soundtrack, and consider Austin Wintory to be one of the best composers working today, but I'm glad to finally see what the music was intended to go with. I believe that the best media are the ones that give you a wide array of emotions, this being a great example. It shifts between awe, excitement, fear, and sadness. It really draws you in, I had to pee when I started playing and held it for almost the entire duration of 4 hours. It looks gorgeous, the game is almost 7 years old and it has aged amazingly. It looks it's best at sunset, with the light glittering off the sand. I won't try to spoil too much, but I love the games approach to multiplayer, and my experience with it is noteworthy. The climax of the game is your character climbing the mountain, and it is very tedious and imposing, but when I suddenly had another player appear beside me, going through the same struggle as I am, it created a genuine sense of attachment to someone who was completely anonymous. Little experiences like that, especially ones unique to the video game medium, are what I think truly makes a great game. My only issue is that I wished it was longer, like everyone else. Hopefully the team could expand it a little in the future through DLC or a re-release.
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10/10
A Beautiful Journey
85122217 September 2016
Greetings from Lithuania.

"Journey" (2012) is a gorgeously looking VG, the one you kinda don't play but rather experience. I've played just once but i will definitely will return to it. It works superbly cool if you wan't something to play just to relax and simply enjoy - there are no gore, no action, no blood - it is different experience which i loved.

Overall, "Journey", even first played now in 2016 is amazingly looking VG that everyone who is tired of all shooters must play at least once. It has beautiful to say the least visuals, great music and multiplayer is absolutely unique. What A Beautiful Journey.
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9/10
Video Game Meets Raw Emotion
bulgerpaul1 September 2019
Journey is one of the most unusual games I've ever played, and I live for small little indie titles imbued with passion like this. I've played a lot of "walking simulators," and this is perhaps the second best I've ever seen (second to What Remains of Edith Finch), and I'm not sure how to review it, because all at once I'm so moved by it, but also convinced it's entirely over my head. The part of me that wants to make sense of it goes crazy, but the part of me that just wants to feel something is head-over-heels, because Journey made me feel a lot of things, and I'm not entirely sure how to describe those feelings, but I felt things none-the-less. It's a game that operates on pure emotion, playing it makes you feel like you're experiencing something profound, and that's all I can really say because I don't know what else there is. I'll play it again sometime and see if the "logic" part of my brain comes to any conclusions.
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9/10
JOURNEY: An Ancient Journey
Jinxxa_Wolf21 February 2021
JOURNEY was a game that was somehow simple and yet full of emotion, beauty and secrets. Journey is a work of art, with it's meaningful visual aesthetics, gorgeous landscapes and mysterious purposes. It is a game unlike any other. You play a robbed figure in a desolate land that journeys towards a glowing mountain in the far away distance.

There is something so profound about such a simple premise. This game truly is a wonder. Beautiful minimalist styled graphics, rich eye-catching scenery, intriguing gameplay and premise. The music is simply a masterpiece. There is something so chill and relaxing about the ambience, and yet so emotionally poignant. The gameplay is very enjoyable and satisfying, you can really spend more time than you should ever spend floating around the golden sandy desert realms. The light and responsive environment is captivating, to say the least.

Overall, this game is highly recommended, especially to those looking for a beautiful, emotional, and enlightening experience, one that is as calming as it is gratifying.

STORY: 7/10 GAMEPLAY: 9/10 GRAPHICS: 9/10 ART DESIGN: 9/10 MUSIC: 10/10 OVERALL RATING: 9.5.
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9/10
Real journey
carmenneverxx24 April 2021
Warning: Spoilers
I don't know what it is about the game but it makes me so emotional. When I realized I've travelled with actual people, I was so moved by the whole experience. Especially considering I've played it during the first wave of pandemic, being locked in my house and missing the connection. The music is magical, the art style is cute. The story is not complicated but it sends a message.
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7/10
A soothing game but with some frustrating moments...
dfle310 January 2017
This is downloadable game from PSN, the online PS3 store.

Genre:

Puzzle adventure

Setting:

Sand dunes, snow fields, ruins, mountain.

Story:

You start in the middle of nowhere and must make your way towards a mysterious objective...for a mysterious reason.

Graphics:

Character models are simple and cartoon like. The sand modelling is quite sophisticated, and at times looks quite sumptuous...I have in mind the times the sand glistens in the sun...due to moistness...or something. Basically a mixture of impressive visuals and some simple character design.

Sound:

There is a nice, meditative aspect to the soundtrack...very...Zen...if that's the right word. Peaceful, in other words. The playable character only emits a sort of "beep" noise. Sand storm noises sound convincing too.

Gameplay:

Navigating the world of the game involves walking, sand-skiing at times, floating and, at times, teleporting. It's good when you can sand-ski, or float about, but this is only momentary...would have been nice to have prolonged periods of sand-skiiing, for example.

There are some puzzle solving aspects to this game too...as in how to get from point A to point B, or how to reach something desirable.

Good about the game:

* The relaxed, peaceful nature of the game.

* The soothing score.

* The way the tone/atmosphere of the game transitions towards the middle of it.

* Learning about the game...playing online, I unintentionally revived a real player's character...in the world of the game it was a nice moment. Not a word of thanks from the other player though! (or should I say not a "Beep!" of thanks?).

Misjudgements of the game:

* Some moves can be frustrating...e.g. trying to land on an object from a great height is made grindy by the camera not being your friend...a process of trial and error. In other words, it's not matter of skill and practice to reach your target, but more of dumb luck.

* Towards the end of the game the camera angles become a real impediment towards achieving your objective, which is really annoying and frustrating...e.g. there's a part where you have to cross a bridge...if you don't make it to the other side, you have to trudge a while to get back to the same position. Just annoying.

Niggles:

* This game has the ability to be played online. I started one game online and when I returned to it a week later, I found out that the game didn't 'remember' that I was playing online...so, only when I was at the last stage of the game did I realise that I wasn't online...it did seem pretty quiet up to that point!

* I got a trophy for returning to the game a week after I logged off...a pretty fracking pointless trophy!

General observations:

This is a game that I think you have to be in the mood to play, or in a certain mindset to find pleasurable. I was enjoying the game but when I returned to it on my first (solo) playthrough, I did get annoyed with the game and quit. Maybe I had indigestion or something? Having some frustrating elements to the game certainly played a part in that decision to quit the game for a while in any case.

It might be best to get this game as soon as you can, in case you want to play online...not sure how quickly the popularity of the online game will decline. You may find playing online useful, as far as learning things from more experienced players.
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9/10
A Great Portayal Of Raw Emotions
Xarx11717 June 2023
When I started to play this game I was not expecting anything. I was playing it because its short and it has great visuals. But I still thought it had potential. At the beggining, I just played it and I guess I just enjoyed discovering and exploring the games mechanics. But after about 30 minutes, I started feeling a bit bored and I was starting to think this game was extremely overrated. But I have to say that when it ended, I totally understood why people were talking good things about it. The gameplay is the most boring I've ever encountered in my video game playing journey. The story is absent of even the most insignificant plot. Then why is this game good? Its because of the raw portayal of emotions. I think this is a very rare thing to see but the raw emotions overthrown the absence of any plot, words or gameplay. I think its an achievement in himself to make a video game with all those negative points but still make it good. I think this is the type of thing that is an experience rather than being the usual video game with a story. Considering the lenght of this game, I'd say its infinitly worth playing. If you can spare an hour and you don't know what to do, well this is definitly a good idea. Its hard for me to describe this game for what it is, the title does it better than I do. I guess its just a Journey...
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7/10
An okay game with not a whole lot going on.
Aaron13754 April 2020
I have heard this game mentioned several times as one of the best indie games one can find and play, so I decided to give it a try as I had gotten it free one month as part of my subscription to PS Plus. I knew going in it would be short, so I unsurprisingly played through this game in one sitting. I have to say it was okay, but nothing all that spectacular. Kind of reminds me of the PS2 game Ico, but with less going on within it. Granted, I am all for a game where you do not have to worry about fighting all the time, but this one, I don't know...just not a lot going on.

The story is pretty much up to interpretation, but from what I gather some sort of person or maybe an alien sees something crash in the distance. They decide to go towards it while learning the strange fate of the world that now seems to be endless desert.

The game play mechanics simply require you at times to walk to structures and sometimes you use powers to help get passed obstacles. Later in the game there are this things that sort of attack you, but they cannot really kill you. One interesting thing I experienced while playing is I ran into other figures during my travels and apparently they were other players. I was not aware of this until the end that this other figures were actual players and not random A.I. characters.

So the game is okay, I am glad I did not spend money on it. The most I may have spent for this one is like 1.99 as it is very short in length as it is easily one within a couple of hours. Though, sometimes it is nice to be able to win a game within a relatively short time frame so then you can move on to another game! Worth a play through or two as there are some secrets within that I missed that I may go back and see if I can find.
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9/10
Damn, Look At That Sand!
colorthekid20 January 2019
I don't know how they did this, but the sand in this game looks better than real sand.
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A good game cut short
RepublicofE13 January 2015
Warning: Spoilers
It took me no more than four hours to complete Journey. While I wasn't left with an empty feeling of disappointment at the end, I was expecting it to take longer. I also would have liked to see more non-linear gameplay involved. For a game that's seems supposed to be allowing the player to find your own way, it really is highly structured and your path is never really unclear. It progresses smoothly from one stage to the next, and if you get lost there are friendly creatures there to guide you along the way. The player is not really encouraged to really explore the world around them once the initial awe of the visual beauty wares off.

I played the non-online collectors' disk version. This mean that I never encountered any life outside of two groups: the friendly nonverbal creatures made of red cloth that appear in various sizes and shapes, and the hostile robotic flying dragon things, which will attack if they notice you but can't actually harm you, though they do eat the friendly red creatures sometimes. I think it would have been nice to see at least a few more passive creatures, because beyond the ones I just mentioned plus the protagonist there is literally no life, not even plant life.

The environment is one of the most beautiful gaming worlds I have ever seen, even as a desert. Still, I think it would have been nice if it was laid out more like a sandbox type game like Minecraft as opposed to a Super Mario World structure in 3D. The world also could have used more variety. I understand that when it's a desert there isn't a whole lot of variety to be had, and the developers did a good job making the world seem bright and interesting despite the fact that it's a desert. Still though, most of the real variety is provided through either change in time of day or weather. I wasn't expecting it to jump from desert to tropical rainforest to pine grove, but they could have thrown in an ocean or oasis or scrublands or something like that. And instead of having the ancient city so evenly interspersed with the desert environment, I think I might have liked it better if large settlements were something to be stumbled upon and thoroughly explored.

The soundtrack is relaxing but not really spectacular. It could also have used more variety.

Beyond all that I really don't have any complaints. It is a highly satisfying gaming experience for one that only lasts a couple hours and involves no violence on your part. I would recommend it for anyone who has had a really bad day and needs to seriously unwind.
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10/10
Beautifully Simple
megan_chatterton23 July 2022
Fantastic game based in the cycle of life and reincarnation. Peaceful with gorgeous music by Austin Wintory and solid graphics. Definitely worthy of the positive reviews. Play it!
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9/10
A Poetic Journey
AvionPrince1622 October 2021
Pros:

-Immersive universe -the Soundtrack -the Mechanics -A feeling of Liberty -intriguing Character Story
  • The different environnment( Snow, desert....)
-Beautiful Visual
  • A story without dialogue
-A poetic Journey -feel relaxing

Cons:

-a little bit repetitive -a simple story, not really deep -Very short.
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