Metal Gear Solid V: The Phantom Pain (Video Game 2015) Poster

User Reviews

Review this title
33 Reviews
Sort by:
Filter by Rating:
10/10
Best Metal Gear yet! (no spoilers)
iceycrafter3 September 2015
Once you are dropped into the game, you are treated to beautiful cinematics and mystery. Even if you have played all of the games in the series, there is a lot of mystery and confusion. The game does a great job at revealing its story, and filling the past games' plot holes and "now I know now" moments.

The game-play of The Phantom Pain is more fluent and dense than any other in the series. From the facial animations to the crouch movement, You can clearly see the amazing effort Kojima Productions and Konami had put into this game. All of the good details, graphics, and animations all look perfect in the game's cut-scenes.

In The Phantom Pain, there is no longer the "stealth or guns- blazing" decision making. It is Unexplainable of how many ways you can infiltrate, kill, travel, or anything else (So many choices!). It has the most choices of game-play of any game EVER! Even so that I just can't explain it!

Metal Gear Solid V: The Phantom Pain is easily the BEST stealth oriented game to date, and the most game-play choices of any game in existence! Everybody should buy this game when the chance is given!
28 out of 41 found this helpful. Was this review helpful? Sign in to vote.
Permalink
10/10
An outstanding gaming achievement!
chapy-chapo211 December 2018
3 years after its long-awaited release, it's strange to say that The Phantom Pain still haunts me without any doubts for obvious reasons that could be controversial for some people.

In fact, Metal Gear Solid V's gaming experience is the most memorable and unique one I experienced since my passion for video games began. This powerful arty blockbuster offered me way more than I expected from it by immersing me into a genre-bending weird interactive adventure that intelligently associates complex hard science-fiction, dark psychological drama, disturbing war depiction, mind-blowing philosophy, terrifying surreal horror, grotesque sense of humor and good historical transcription.

But aside from its artistic madness, The Phantom Pain is also inevitably a remarkable game design achievement that knows how to mix a rich sandbox emergent gameplay system with a captivating, intense storytelling. As the hours go by, the player freely writes its own story, building its base and choosing how to approach objectives thanks to a vast, well designed open world and a whole panel of gadgets and weapons. Hopefully, that's not all as acclaimed director Hideo Kojima, in addition to these modern elements, introduces into the game's structure everything we want from a Metal Gear Solid game: challenging bosses, beautifully executed cutscenes, jaw-dropping moments, fourth wall breakings and a dense, fluid narrative that will keep you on the edge of your seat until the final twist drops.

But of course, the famous game designer isn't the only one to provide great genius, indeed, what would be Metal Gear Solid V without Kojima Productions' talent, experience and mastery of the gaming medium? Because thanks to them and surprisingly high production values, The Phantom Pain also delivers outstanding visuals, phenomenal soundtrack/sound design, perfect technical presentation, excellent controls and some incredible performances from the cast.

Everything combined logically creates an unforgettable and visceral gaming masterpiece that transcends its own medium in original ways. Brilliant, innovative, violent, funny and emotionally powerful, Metal Gear Solid V: The Phantom Pain is a pure art work for the ages that will clearly be remembered by History.
5 out of 6 found this helpful. Was this review helpful? Sign in to vote.
Permalink
10/10
Hideo Kojima is gaming's Stanley Kubrick.
Metal Gear Solid: The Phantom Pain is the penultimate journey in Hideo Kojima's classic saga; even though it's a prequel there is a good deal of surprises to be found in the story. The gameplay is nothing short of phenomenal and there's so much attention to detail graphically and narratively speaking.

The Phantom Pain is a gaming experience to be remembered for generations to come. Its immersion for the players is unsurpassed, its atmosphere phenomenal, its story a bit sparse yet massive in scope and ambition. Hideo Kojima has made the 2001: A Space Odyssey of video games right here. There's endless subtexts throughout, visually and script-based, and that's excluding the ridiculously tense and terrifying start of the game, where you're at a hospital in Cyprus, trying to escape certain death.

If you haven't played the game yet, please do so, and play the 'Day One Edition' on the PS4: the definitive version of this modern masterpiece.
11 out of 19 found this helpful. Was this review helpful? Sign in to vote.
Permalink
10/10
Kojima-san is a genius!!!!
hakobyanhakob818 September 2015
Warning: Spoilers
I got this game because I hugely enjoyed the previous entry (which was more of a preview) and acquired the taste. As a long time gamer, MGS5 will turn out much much much much more than you would expect and what you're to experience here can only be described as epic.

Easily the best action game I have ever played. This world is so rich and missions have so many variations, I could play it for a month at least. MGS5 truly deserves the high rating it has.

Hideo Kojima outdid himself with this one. A perfect game!!!

Can't wait for his next. I am now a big fan.

Here's to you, Kojima-san.
10 out of 19 found this helpful. Was this review helpful? Sign in to vote.
Permalink
10/10
Great game
8512228 October 2015
Greetings from Lithuania.

"Metal Gear Solid V: The Phantom Pain" (2015) is truly an amazing experience. Hands down this is one of the most addictive games i have played in a very long while. It has tons of action, sneaking, hiding, crouching and etc. Controls are amazing, it is not even boring to run trough the open world maps on your foot. Graphics are gorgeous, game play is amazing. Story was good, but since the only Metal Gear game i have played before was 1st part (back in 1998), i didn't understood lots of characters, but that is not a problem, there are plenty of greatly voiced tapes which you can listen even during missions which are informative. I liked the extraction thing - genius. Mother base was also very cool thing, but i have 1 complaint. After collecting lots of stuff to mother base like gun turrets, emplacement, tanks guns and so on, it kinda don't have any real payoff at mother base except that security unit gets more points. but that is it, it kinda useless to bring whole stuff up there - or maybe i'm wrong but at this point i'm completed 64% of game - i finished main story and i'm at about 82% of side missions but still there was no effect of bringing all stuff to mother base except soldiers. Anyway that is a minor complain. because everything else in this game rocks.

Overall, whether you have played just one Metal Gear Solid game before or none, The Phantom Pain" is a must play to everyone, because everyone will find here something he will love. Great game, not the best ever, but great one.
11 out of 22 found this helpful. Was this review helpful? Sign in to vote.
Permalink
10/10
Brilliant game with some flaws.
lakshaynagpal199413 April 2017
Warning: Spoilers
This is the only Metal Gear game I have played and I liked story and gameplay and most interesting is the full customization of weapons and armor. I really liked the storyline. But there are few things that are dislikable. First, is the time taken by helicopter to pick and drop. Another problem I faced that extremely high weapons were unlocked when R&D team is at lvl50+, but I have finished whole game and still, R&D team is at lvl40 and I didn't find any legendary soldiers on the field. So I never get to use those weapons. Also, there are some questions left unanswered like where did Eli go? How did third child gain his powers?
4 out of 8 found this helpful. Was this review helpful? Sign in to vote.
Permalink
9/10
Excellent gameplay, somewhat lacking story
corvus100028 December 2022
First things first, if you're looking for a game with a polished, well-rounded story, run away. MGSV:TPP is not that kind of game. Yes, there is a plot; but it becomes clear very early on in the game that the story of the game is not the main focus.

However, if you're looking for an extremely realistic, sophisticated, and immersive combat system, you'll find it nearly impossible to find a game with better combat than The Phantom Pain.

TPP places you in missions where you have objectives to complete. However, how you complete the objective is entirely up to you. There is not a single scripted event in most of the missions; the game leaves it entirely up to you to complete your objectives. Need to destroy communications equipment in order to cripple the enemies' defenses? Discreetly place and detonate some remote bombs on the equipment and get the heck out of there before the enemy finds you. Or you could blow everything up with a rocket launcher and call it a day. Or perhaps trucking in there with a tank and exploding anything that moves more your style.

What if you need to eliminate a dangerous arms dealer? You could snipe him from a distance and that would be perfectly acceptable. But you could also take him out with a tranquilizer gun and take him back to base to join your team.

Hey, that was the perfect segue to the next amazing thing about metal gear: the mother base system.

You'll be hard pressed to find any other game with a more in depth base building system. Starting out with a mere single platform, by completing objectives, capturing soldiers and collecting resources in the battlefield, you will quickly be able to improve and extend mother base until it becomes an unrivaled private army.

Sounds like a piece of cake? Think again. MGSV:TPP is a very difficult experience. Enemy AI is highly intelligent. Pray to God that you don't get spotted; it's never been so easy and quick to go from smoothly completing a mission without detection by the enemy to desperately searching for cover while they rain down hellfire on you. TPP, In that department, is a very unforgiving game. If you want to get the highest possible score (S rank) on a mission, you'll be forced to carefully plan out your moves and time your movement carefully, because merely being spotted is sometimes enough to obliterate any hopes you had of achieving an S rank. Does it sound fun to be sprinting out of a mission area, having executed every one of your moves perfectly after spending so much time carefully planning your plan of action, only to be spotted by a soldier and being forced to start over? That's happened to me.. I've never been so frustrated in my life.

But there is no feeling quite like that of achieving an S rank. It's so amazing bro. You'll be flying high for the rest of your day because YOU EARNED IT!

Sorry about that rant.
0 out of 0 found this helpful. Was this review helpful? Sign in to vote.
Permalink
8/10
Best plot twist ever
agentt-056385 December 2021
Warning: Spoilers
The final game, the conclusion to Big Bosses storyline and Kojimas last Metal gear, with probably the most controversial final twist ever. Lets see how it went.

First off I have to say, that the game has this extremely nice vibe, that just few songs can capture more, than Midge Ures "The man who sold the world" cover. People complained about Snakes talkativness, although Hayters Big Boss and Solid Snake always had something to say, Venom is a different person, so it kinda makes sense.

Story - The story itself is good and gripping, but the game has some pacing issues and it sometimes feels empty, its little bit overconfident in its gameplay fullfilness, less sometimes equals more and here it shows. If im ever gonna replay this game purely from Metal gear perspective, I might just skip few missions, watch some of the important cutscenes in them and move onto the 20th mission and rest of the game. I really didnt want to believe it, but it picked up the pace and finally caught me in. But lets face it, the story was not that amazing, it was definetly above average just because its lore, but what justifies and ultimately saves it, is the masterpiece of a final twist and probably my favorite in the entire gaming industry so far. Its so genius and I just love it. Even more, when you discover how many hints there were, that you are not the real Big Boss. Now the bad part, if you thought, that inclusion of Evas cleavage in third one leading to her pants was bad, you havent seen Quiet. I feel like she was there just for coomers and nothing else. Its a shame, because if she was just dressed normally and the devs didnt focus on showing off her tits and ass in every shot, but actually focused on her personality, it mightve been really good character. Overall I dont like her.

Gameplay - Together with MGS4, this is the peak of gaming. The gameplay is perfect. Those repetetive missions Ive mentioned earlier? It doesnt even matter that much, because its that good. I may be the only one, that thinks that actually.

I love having an option of playing songs from that time whenever I can, atleast it continues the legacy of the Ipod from the MGS4, but now it is even better. Even tho the open world is refreshing, the game shines when it takes more linear approach to an objective, that open world is worse, but the linear side of this game is just tad bit better.

Coomer Quiet, the blank and few major reveals off the main story line, that are just part of the side ops these are the problems, that rid this game.

I still love this game, it will at the top of gaming with one of the best gameplays and soundtracks Ive ever experienced and one the best with post game content. Its so fortunate, that it is one of those games you would enjoy even if it havent had any story at all, so the story light missions was not that big of a problem as it would be in other game + you can kill Quiet, but I dont know if the true ending can be unlocked after that, since you will probably lose all your the yellow tapes about her (Ill still blast that bitch in my next playthrough *wink). It is the best unfinished game I have ever played and its a pity, because i just cant get enough of it and I want it to be better.

8/10.
0 out of 0 found this helpful. Was this review helpful? Sign in to vote.
Permalink
10/10
revisit the game
toomkkkk11 May 2023
After 7 years, clearing it again, it is without a doubt that this open-world stealth game represents the highest level in the genre. Even today, the graphics quality enhanced by the Fox Engine never goes out of style. While one can still count the polygons when looking at circular objects such as tires, the overall feel of sneaking and combat is excellent, surpassing even that of Ghost Recon: Wildlands. The Mother Base and fulton system create a perfect positive feedback loop. Kojima's selection of 80s classic songs, along with his reflections on war and language, provide new insights and discoveries upon revisiting the game.
0 out of 0 found this helpful. Was this review helpful? Sign in to vote.
Permalink
10/10
Legendary
Badr90s6 October 2021
Warning: Spoilers
This game is a PS4 masterpiece, the best in the series in terms of gameplay/mechanics, genius diversity of controls and choices, the base building and recruting is complicated and fun, which gives the multiplayer the meaning it needs, the intro is the best I've ever seen in a video game, the smart/shocking plot twost ending makes you relise the greatness of this game and it's plot, the characters, bossfights, soundtrack were all badass and great, not to mention the cassette dialog, long but never bored of it, chapter 2 had some reptitive missions as an error that should've not happened.
1 out of 1 found this helpful. Was this review helpful? Sign in to vote.
Permalink
8/10
Amazing gameplay. Disappointing Story.
Spartan_1_1_79 September 2015
Warning: Spoilers
This was one of my most anticipated game of this year. The final chapter in the great MGS franchise, the missing link. Can't tell you how excited I was when I finally got to play it. It delivered on the game-play part perfectly, but sadly it lacked in the story department.

First, the good thing about the game. The gameplay was just amazing. It was a masterfully executed open world game with full on proper stealth mechanics and I think it is first of its kind. We get two huge areas (Africa and Afghanistan) to explore and have fun in. The beauty of this game was that almost any mission can be completed in several play styles. Lots of freedom and the options continue to increase when you open up new items and weapons and mechanics. Biggest new mechanic was the buddy system, where you get several companions over the course of the game that help you in various ways. Maybe you'll want to go full stealth. Or go in guns blazing. Maybe you'll do a mix of both. Or just call in support and let them do the dirty work while you smoke your cigar. The game did has its way of making you try your best to keep a full stealth play, proper tactical espionage.

The mother base aspect of the game was also expanded from what we got in Peace Walker. This time, you can actually visit your base and move around and see it in getting developed slowly. And it has this wonderful feeling of accomplishment, seeing your hard work in action. Knocking out enemies and using Fulton Recovery to recruit them for your base makes each mission more fun as you always have to consider the option of either killing an enemy or go in for a more stealth play and try to capture them. The game was really massive too.

Since I played it on a PS3, won't talk much about the graphics since I know the game doesn't look that good as compared to the next gen counter parts but even on the 9 year old machine, it ran pretty well, all things considered. The soundtrack of the game was pretty good as you would expect from an MGS game. Some great tracks here and there. Would have loved it if they used the MGS series theme in some important part.

Now, for the story. Well, The Phantom Pain continues the plot where Ground Zeroes left off. The blast and crash caused Big Boss to go into a nine year coma. The game starts off with us waking up in a hospital. The whole opening chapter was just phenomenal, one of the best openings I have ever played in a game. The game focuses on us (Big Boss) trying to rebuild our free military force and to take revenge on Skull Face.

Now, this game was showed and advertised as the missing link that will show Big Boss's decent into the other side, how he changes etc etc and was the main reason why I was so pumped up to play it. Sadly, it failed to deliver on that promise. There was hardly anything regarding that in the game. All the awesome trailers we got depicting this epic tale were really misleading. MGS games have always been famous for there thick and detailed cinematic story but oddly enough, this last part was really lacking in that department. The story itself was pretty slim to being with but add that with the length of the game and it just got stretched way too thin. Really horrible pacing. There were some awesome missions with memorable moments but they were very few and far between. The game also concluded on a pretty disappointing part as well. It completes the cycle but in a way that makes you go "That's it?".

Among the things that I didn't liked were the opening and ending credits after EVERY missions. WTF was that all about. The opening credits especially spoiled every mission by showing which character is appearing in it. A very poor decision. Also, Big Boss hardly talked in cutscenes. I liked Keifer Sutherland as the new voice for Big Boss and fitted really well to be honest but what's the point of having a great new voice when you hardly use it.

That being said, its not like I hated the story or anything. If you look it in a normal way, it is still a good enough story for a game with amazing gameplay and makes the game as a whole pretty worth your time. But the story was just sub-par for an MGS games, and disappoints even more since it was suppose to be the missing link and is the last MGS game by Kojima, completing the cycle of this decades long series.

All in all, its the weakest game in MGS series for me but still the game was pretty great even with the story disappointments. The 53 hours I spent finishing it were fun, otherwise I would have not spent so much time in a game. It's just not GOTY material or the 10/10s it got critically. Overrated in that regard.

Farewell MGS, best gaming franchise in the video game industry (That's not a trilogy). As far as the series go, this is how I would rank them: MGS4>MGS3>MGS2>Peace Walker>MGS5 (Haven't played MGS1. Yeah yeah I know)

8.5/10.
8 out of 24 found this helpful. Was this review helpful? Sign in to vote.
Permalink
6/10
Virtually unrecognizable from the previous games you know and love
danhart200327 January 2016
Warning: Spoilers
The Phantom Pain can best be summarized as a great game, but a terrible Metal Gear Solid. Smooth, polished and awesomely fun, it's a joy to play and will keep you entertained for dozens of hours. The fact that it's unfinished is indefensible, and the open-world concept is clearly overambitious and underdeveloped, but the game has some excellent moments and is certainly worth playing... make no mistake though; it's a complete and utter betrayal, virtually unrecognizable from the previous games you know and love. In this regard it falls catastrophically short of expectations, getting the story monumentally wrong and comprehensively failing to deliver a suitable, satisfying conclusion to the acclaimed series. The tone and atmosphere is totally alien, and the classic style and feel of a real Metal Gear Solid is painfully missing. The omission of David Hayter's iconic voice is a final unforgivable nail in the coffin. For all intents and purposes, the game might as well be it's own separate, original, standalone title, completely unrelated to Metal Gear Solid. Overall, I cannot possibly overstate how crushingly, heartbreakingly disappointed I am with The Phantom Pain.

For the full review, please see https://www.reddit.com/r/metalgearsolid/comments/410mvq/metal_gear_s olid_5_the_phantom_pain_review/
22 out of 37 found this helpful. Was this review helpful? Sign in to vote.
Permalink
5/10
Uhh... Did I just play the same game as everyone else??
ghostman40222 October 2018
Warning: Spoilers
Don't get me wrong, this game was super fun to play. Great controls, great enemy AI, and very helpful "buddies". The problem with this game is it is SUPER repetitive, with ZERO payoff. Let's start from the beginning.

The opening prologue is about an hour long and is honestly one of the best prologue missions I have ever played. The creepy and desperate escape from a hospital that is being overrun by men with guns, and you just woke up from a coma. It sets up the game very nicely with a huge promise of being an amazing game.

The problems come directly after the prologue. What follows is 30+ hours of a vast, boring open world, and maybe 30 minutes of good storytelling. With more lensflare than even JJ Abrams would dare use, and cut scenes that are allergic to the characters faces and just focuses on there bodies (especially Quiet), Hideo Kojima completely failed at his final (for now) attempt at an MGS game.

The so-called Main Missions, are nothing more than Side Missions 90% of the time. Here's a quick recap of every Main Mission except 4 or 5 of them. Take an unskippable 2 minute helicopter ride to the location, while watching opening credits(?) that spoil anyone special who is going to show up in this particular mission, then head for the objective. See that enemy camp there? Sneak in and extract this guy, he can help us in some small way. Okay come back to Mother Base for a 3 minute pointless cutscene, then head right back to Afghanistan. ROLL CREDITS! Not kidding, EVERY. SINGLE. MISSION. has there own opening and closing credits for whatever reason! You can skip the closing ones, but honestly what is the point in putting them in there?

Mother Base is also a giant waste of time. Everyone says it's so important to return there to "boost staff morale", and if you don't, fighting will break out among the staff. You can also send your men to do other missions (online and off). So tell me, what do I care that 2 people got into a scuffle and are now in the Med Bay, but I just sent 80 crew members to do one mission and the expected loss rate is 40%? Pointless. Also you HAVE to upgrade the base just to unlock a couple story missions (later in the game), and (SURPRISE, SURPRISE) those missions are pointless, except for 1 (Quiet's story epilogue).

Despite being a stealth game, there are at least 2 missions that are non optional, full blown, all out war, and one of those missions is the final boss fight. Nevermind the main villian of the game, he died a lame death in the last chapter. Now you have to worry about an 80 foot tall Metal Gear Rex codename Sahelanthropus. This thing just obliterated an entire armies worth of tanks and helicopters, you better get your rocket launcher ready. Did I mention that this game takes place in the 80's? Way before the original MGS and it's own Earth-changing Metal Gear Rex. How is a 10 foot tall walking war machine such a big deal when you had an 80 foot tall walking nation destroyer almost 20 years before?

Then comes the endgame missions. Another virus outbreak on Mother Base, Big Boss has to go inside and eliminate the threat, which is every soldier in the place. Very good mission, albiet heartbreaking and disturbing. Quiet decides to speak English and (presumably) leaves to die in peace. Even though she spoke English right in front of Big Boss so the virus should have spread to him. But it didn't. Somehow. And the final mission you learn the truth about what happened at the hospital.

The big twist of the game is that an avatar you created in the beginning of the game, is actually who you have been playing as. The doctors changed your face into Big Bosses instead of Big Boss almost getting his face changed into the avatar you created. Meanwhile the real Big Boss (codename Ishmael) helps you escape, but then seemingly is shot while driving. The car crashes, but the real Big Boss walks away basically unscathed, and he leaves to find Zero and meet up with Snake years later during the Patriots act. A very nice twist that ties into MGS and also further explains the ending of MGS 4.

In the end, this game is nothing more but 30+ hours of filler just to tell maybe 2 hours of the actual story. I wish Hideo Kojima would have made Ground Zeroes then just elongated the hospital level and made maybe a 10 hour singular game out of both of those storylines. It would have been more fun story wise and gameplay wise to escape and fight back against Psycho Mantis in the hospital setting and just completely forget about building up Mother Base and defeating Skull Face/Sahelanthropus.
9 out of 16 found this helpful. Was this review helpful? Sign in to vote.
Permalink
9/10
Metal Gear Solid V was kinda solid. It wasn't the best game in the series, but it was a fun game.
ironhorse_iv17 September 2015
Warning: Spoilers
Developed by Kojima Productions, directed, designed, co-produced and co-written by Hideo Kojima, and published by Konami; this adventure stealth video game is the eleventh canonical and final installment in the Metal Gear series and the fifth within the series' chronology. It serves as a sequel to 2014's Metal Gear Solid V: Ground Zeroes & a prequel to the original Metal Gear game released in 1987. Set in 1984, the game follows the mercenary leader Big Boss AKA Punished "Venom" Snake (Voiced by Kiefer Sutherland) as he ventures into a new war during the Cold War to exact revenge on the people who destroyed his forces and came close to killing him during the climax of Ground Zeroes. Can Snake find the men that nearly killed him or will the men that nearly destroy him, usher a new age from the ashes of the Cold War? Play the game to find out! Without spoiling the game, too much, I have to say, I like the continuation of the narrative established in Ground Zeroes. I just wish it, it was just part of this game, rather than its own separate game. Honestly, if you haven't played, Ground Zeroes or any of the previous games, you will certainly get lost in this story. That's the truth. While, the overall story is pretty interesting, it still lacks the emotional powerful thematic elements compare to the other games. Just wish it was a little more compelling. This is easily the darkest Metal Gear story yet so it could had work. The tale of Big Boss' face/heel turn covers some pretty heavy subjects, like race, revenge, child soldiers, cold blooded torture, body horror and rape. That being said, there's still plenty of room for the series' trademark humor. It's not all gloomy. As much as critics hate Quiet (Voiced by Stefanie Joosten)'s comically oversexualized. I found her character arch to be, one of the better cinematic moments of the game. The whole sandstorm scene with her was pretty emotional. The rain scene not so much. It was play, as a heartwarming moment, but it comes across, as somewhat perverted. The twist toward the end, was somewhat not as unexpected as it should be. Maybe, the overarching storyline does lose some focus. There were times, in the game, that I felt like, the story was trying way too hard to do shout outs than make a well-made story. Honestly, did we really need to see Liquid Snake, here!? As much as I love some of the cinematic cut-scenes, I just glad, this game has the least amount of it. Sometimes, they do go a little too long, for my taste. I do like how the game doesn't have a lot of exposition scenes. Those scenes, normally kinda boring with the voice acting, not being the best. In this game, the voice acting is alright, but barely used. Kiefer Sutherland is meh. I kinda miss long-time voice actor, David Hayter, instead. By far, Troy Baker as Ocelot has the best moments in the game. Still, by far, the greatest thing about this game is the gameplay. The gameplay elements were largely unchanged from Ground Zeroes, meaning that players will have to sneak from several points in the game world, avoiding enemy guards, and remaining undetected. The big different, between this and the other games is that it's more open world, meaning that you have more freedom in how you complete a mission than restrictive script format missions. I like that players may traverse the game world with vehicles, in addition to traveling on foot or on horseback, or may also call for friendly helicopter for support or send AI companions to scout a target area. I also love the game day-and-night cycle that runs in real-time. Weather effects, such as sandstorms and rain, also affect the gameplay, making it a lot of easier or harder to sneak past enemies. Still, the open world settling is very dull, both visually and in terms of quality content in it, there is nothing to discover, no fun encounters, there is so little interactivity and you're restricted to moving in between restrictive corridors, as you go from outpost to outpost doing the same work, over and over. It feels incredibly artificial and somewhat repetitive, but it gets a little more challenging toward the end. A good example is if a player frequently use particular weapons or tactics to subdue enemy soldiers. Future enemy missions would adapted to your tactics, making it, harder to have a single efficient playstyle. The enemy AI has also improved in terms of situational awareness, but still, they do have some artificial stupidity. It's pretty odd, for them, not to hear the loud screaming of soldiers, being sent to Mother Base for recruitment. That was pretty jarring. Still, I do like the idea, that you can capture enemy soldiers, animals, and vehicles with the Fulton surface-to-air recovery system, in an attempt to grow your mother base. Being able to have a base-building feature where players can develop weapons, explore the complex, and upgrade the base's defenses and technology is pretty interesting. However, the period weapons and basic military hardware of the 1980s mixed with futuristic technology was somewhat jolting. The game takes a lot of artistic license, when it comes to mixing the sci-fi, supernatural and realistic tones, together. I like how the game has numerous Moby-Dick, Lord of the Flies, 1984 and Bible references. It works with its themes. For the game's soundtrack, Donna Burke once again, returns, to recorded cover songs. I do like her version of 'Sin of the Fathers' but by far, the best cover songs here, are 'Nuclear' from Mike Oldfield & Midge Ure's cover of David Bowie's "The Man Who Sold the World". My least favorite song is Stefanie Joosten "Quiet's Theme". I do like how the game now has, multiplayer. It's been a long time, coming. Overall: This game is an unpolished diamond. Good, but could had been great.
4 out of 12 found this helpful. Was this review helpful? Sign in to vote.
Permalink
8/10
Metal Gear Solid V: The Phantom Pain (Short Game Review)
Cirene4041 June 2019
Positives:
  • Most of the story
  • Characters
  • Musical score
  • Graphics
  • Gameplay
  • Voice acting


Negatives:
  • Feels incomplete (Thanks Konami...)
3 out of 8 found this helpful. Was this review helpful? Sign in to vote.
Permalink
10/10
MASTERPIECE
BonaFideBOSS31 January 2020
#1 on my Top 250 Video Games of All Time list.

  • Story : 10/10
  • Direction : 10/10
  • Cinematography : 10/10
  • Graphics : 10/10
  • Gameplay : 10/10
  • Soundtrack : 10/10
  • Acting : 10/10
  • Characters : 10/10
  • Design : 10/10
2 out of 6 found this helpful. Was this review helpful? Sign in to vote.
Permalink
10/10
An incredible achievement!
chapy-chapo211 December 2018
3 years after its long-awaited release, it's strange to say that The Phantom Pain still haunts me without any doubts for obvious reasons that could be controversial for some people.

In fact, Metal Gear Solid V's gaming experience is the most memorable and unique one I lived since my passion for video games began. This powerful arty blockbuster offered me more than I could expected from it by immersing me into a genre-bending weird interactive adventure that intelligently associates complex hard science-fiction, dark psychological drama, disturbing war depiction, mind-blowing philosophy, terrifying surreal horror, grotesque sense of humor and good historical transcription.

But aside from its artistic madness, The Phantom Pain is also inevitably a remarkable game design achievement that knows how to mix a rich sandbox emergent gameplay system with a captivating, intense storytelling. As the hours go by, the player freely writes its own story, building its base and choosing how to approach objectives thanks to a vast, well designed open world and a whole panel of gadgets and weapons. Hopefully, that's not all as acclaimed director Hideo Kojima, in addition to these modern elements, introduces into the game's structure everything we want from a Metal Gear Solid game: challenging bosses, beautifully executed cutscenes, jaw-dropping moments, fourth wall breakings and a dense, fluid narrative that will keep you on the edge of your seat until the final twist drops.

But of course, the famous game designer isn't the only one to provide great genius, indeed, what would be Metal Gear Solid V without Kojima Productions' talent, experience and mastery of the gaming medium? Because thanks to them and surprisingly high production values, The Phantom Pain also delivers outstanding visuals, phenomenal soundtrack/sound design, perfect technical presentation, excellent controls and some incredible performances from the cast.

Everything combined logically creates an unforgettable and visceral gaming masterpiece that transcends its own medium in original ways. Brillant, innovative, violent, funny and emotionnaly powerful, Metal Gear Solid V: The Phantom Pain is a pure art work for the ages that will be clearly remembered by History.
1 out of 2 found this helpful. Was this review helpful? Sign in to vote.
Permalink
10/10
AMAZING!
Analog_Devotee3 August 2021
I know a lot of the hardcore fans had issues with this game, and I feel bad for them because I know how it feels when the developers take a sudden turn and leave you with something virtually unrecognizable from previous installments, but as a newcomer to the series, I LOVED this game...

I put 250+ hours into this game! I 100%'d it, did everything, even got the platinum trophy! I was enthralled with the sleek gameplay, but I admit the story was really uninteresting. But the gameplay was enough to completely enamor me!
1 out of 2 found this helpful. Was this review helpful? Sign in to vote.
Permalink
9/10
Best Gameplay Ever
schroederagustavo3 November 2019
Warning: Spoilers
Despite not understanding what was going on most of the time with the story, MGSV: TPP compensates by having some of the best gameplay (if not the best) I have ever encountered. This game is so, so much fun to play and, personally never got old.

I hated everything with the Skulls, I think it ruined those parts of the game and I think this game would be much better off without all the Man on Fire, skulls stuff.

I must say I did not finish the game, purely out of frustration and because I am not going to replay the same missions, but now in Extreme Mode. I think having to replay these missions to unlock the next is a huge detriment to the game and is the #1 reason why I am done with it. I remember when I passed the Metalllic Archae mission and how happy I felt that stupid mission was over. I hated it the first time. Hated it even more the second time. So, the hell with this game.

And even though I did not finish it, I rate it so highly because of the gameplay, the way the game rewards player's intelligence constantly (except for the skulls missions) and just how awesome it is. But seriously, I hate the Skulls.
1 out of 2 found this helpful. Was this review helpful? Sign in to vote.
Permalink
9/10
Superb, Excellent, Exciting ( Felt Like a hollywood movie )
Barapatrekrishna20 July 2021
-Awesome Story -Superb Graphics and Controls ( According to the time of release) -Great characters -Loved the chemistry of Big Boss and Quite.
1 out of 2 found this helpful. Was this review helpful? Sign in to vote.
Permalink
Alittle Overrated??
Moviememmer26 October 2019
Pros:
  • Great diverse Gameplay
  • Useful companions
  • Great graphics, voice acting, animation
  • Tons of customisation
  • Interesting plot twist (that makes sense)


Cons:
  • Tons of padding in campaign
  • Open world is kinda lifeless
  • Limited variation in missions
  • Boring main villain
  • Most boss fights aren't that great
  • Lack of MGS quirkiness and heart
  • Online is an afterthought


Verdict: Tons and tons of reviews give this a 10/10, greatest game of all time. Overrated IMO thou still an enjoyable game, but with just allot of unnecessary padding and lack of key elements that made the other MGS games great.

7.5/10
3 out of 15 found this helpful. Was this review helpful? Sign in to vote.
Permalink
8/10
Great game, terrible story
jayjaymadigan12 September 2015
Warning: Spoilers
After the massive anticipation of Hideo Kojimas final Metal Gear entry you could be excused for being too excited to justify, but after finishing this game you'll wonder why you bothered, the gameplay itself is excellent but the story is terrible, for any other series this would be excusable but for a series that prides itself on narrative it simply is not good enough, if my review was based soley on gameplay it would be an easy 10/10, but if this was a movie and I was rating the story and pacing, 3/10 at best hence my score of 7 which I feel is justified here, the 10/10 reviews were clearly not from anyone who played the entire game, it is an unfinished mess with nice gameplay to compensate, RIP Metal Gear Solid, we all wish it could have ended better than this.
2 out of 10 found this helpful. Was this review helpful? Sign in to vote.
Permalink
6/10
This is a GOTY contender?!!! What the hell!!!
nikhil-3960418 October 2015
Warning: Spoilers
MGSV TPP begins 9 years later after the events of GZ, as Big Boss (now Venom Snake) reawakens after his 9 year coma and escapes the hospital he was taken care of when XOF forces attack, including Quiet, the mute sniper we encounter later in the game, the psychic Tretij Rebenok (young Psycho Mantis) and the Man On Fire (reanimated Volgin now with fire powers). Snake is aided by the mysterious Ishmael and Revolver Ocelot, his fr-enemy from the previous games in what is hands down the best opening chapter for any game. It is nail biting tense and sadly the rest of the game doesn't match up especially after Episode 2 which is after you rescue Miller and go on a vengeance mode by Fulton extracting soldiers and upgrading your Mother Base. The story feels like it was made up alongside the game play and no one objected Kojima's decisions in the writing and editing department. Because the story missions feel like stand alone chapters with no common thread, you don't even know what happened to the main objective later. "The life and times at Mother Base" if I may. Nothing makes sense and the ending throws more plot holes than resolving them (too much of retcon) and the story and game feel incomplete (Episode 51 anyone? and where is chapter 3: Peace?), which is a shame because this is (or may be?) the last Metal Gear game directed by Kojima.

And by the way Quiet is not even important to the story (you can choose not to meet her at all or kill her after the boss battle and if you save her she will die after chapter 40 or 41). And episode 46? never mind... and Skull Face is such a lame villain that he doesn't get a boss fight. Period.

But the game does have its shining moments. The game play is a successor to GZ with many enhancements. You can run, crouch and crawl and use stealth or full on assault (or mix them up) to complete your objectives.

The iconic cardboard box returns as the ultimate stealth tool with a few improvements. For example you can now stand up and run and crawl when inside the cardboard box, burst out and aim and shoot or do your CQC and you can even attach posters which have different hilarious responses by the enemy.

You can also enhance Snake's prosthetic hand with various capabilities like a sonar detector, rocket launcher wrist and upgradeable battery to shock enemies and knock them out. Also present is the gun customization option where you can create your own custom guns.

The enemy AI is brilliant and they WILL give you a hard time. Additionally the day-night cycle and weather system affect you and the enemies as well making infiltration easy or hard.

You can Fulton extract every single enemy and assign them in various teams, animal/bird/insects for your own personal zoo, materials containers, vehicles and tanks for you to sell or use, this gives you various upgrades and advantages. For example my Intel team, when leveled up would give me early warnings about enemy FOM (field of movement) nearby and weather changes allowing me to plan my next moves easily.

But the biggest game play changer is the Buddy system, where you can have one of the four "Buddies" assist you in story missions or side ops or just free roaming. The buddies are really helpful (Quiet is a buddy too) and give you many advantages in the battlefield. One my "buddies" is D-Dog and he is the best!!! He can smell out enemies, animals and plants, marking them out for you, bark to distract enemies or outright kill them too.

The graphics are seriously good and the draw distance is amazing. The game is a perfect PC port and runs smoothly on my 4GB RAM and i5 processor (I am playing this on High settings). The soundtrack by Ludvig Forswell is amazing and suits the game. The voice acting is top notch and Troy Baker is the best of the whole bunch as Revolver Ocelot. Kiefer Sutherland IS Big Boss/Venom Snake, but he rarely talks. But it is the game play where the game truly shines.

Sadly while the game play is great, the open world is not. It is barren and empty and there is nothing much to do after Fultoning or destroying everything. Wild animals rarely appear and there are no opposing forces other than you (even MGS4 had it better with an ongoing war despite not being open world)and not even any civilians around. There is barely any difference between most of the story missions and the side ops. And the vehicle controls are bad and seem more like and after thought. You cannot ride a helicopter and there are no motorcycles, only jeeps, trucks and tanks. Snake cannot swim and there are no boats or ships.

Oh and the boss battles fall way short. Its not that these fights are bad, they can get pretty tough especially the Skulls unit, but if you are expecting another Psycho Mantis (missed opportunity here), Laughing Octopus, The End, The Boss (you get what I mean), you will be disappointed.

To summarize, while there is a great prologue chapter, great game play, quirky enemy AI, great graphics and soundtrack; the repetitive mission structure (fulton extract everyone and chapter 2 is a mess), a barren open world, tough-but-not-epic boss fights and a bad story which creates more plot holes hold it back and you truly feel the phantom pain what could have been...
13 out of 26 found this helpful. Was this review helpful? Sign in to vote.
Permalink
5/10
What the hell happened ! How....HOW ! After Guns of the Patriots and Revengeance ! HOW KOJIMA !
angiris30 November 2015
Warning: Spoilers
I don't even know where to begin. Never in a million years did I expect a franchise that gave us the amazing Guns of the Patriots and epic Revengence could take SUCH a turn for the worse.

My brain... my eyes...my very soul is being torn apart by just thinking about playing 1 more second after the 17 hours I put into this. Something I deeply regret.

I just don't get it. Friends tell me its AMAZING.Even Angry Joe rated it a 9 out of 10.

People keep saying the story isn't too good but the game play is amazing. Totally a Game of the year contender.

Like... am I missing something? Does everybody know something I don't ?

This is my experience with this game and why I can already say, if you're a fan boy you may wanna stop reading because I really don't like this game and Im about to say a lot of bad things about it. So just down vote this review and move on like most of you guys do because you're just wasting your time reading.

The opening had me getting quite hyped but after that and I saw the actual game play... thats where everything just went downhill for another 17 hours. The Shooting is good. But everything else is just meh. The world is empty and shallow. Nothing is ever happening. The open world is full of restrictions and not very big at all. After Afghanistan you move to Africa and that zone is EVEN smaller .

Now that is something I can overlook. But what I cannot forgive and never will on top of a boring lifeless world, cut content and annoying ly many loading screens and credits rolling after each missions (Which is cool the first time but then it becomes a drag) is something that can break any game for a gamer who expects more from their game.

Repetitive, boring, linear and RECYCLED game play and mission design.

There are some 5000 missions in this or whatever. and 90% of those are about finding some dude...and extracting him/killing him. Over...and over.

And its NOT just side missions. Its the main missions too. And on top of that such a thing could be forgiven if there was more story and impact to it... but that is not the case when you visit the SAME areas over...and over...and over...and over. On the same missions with the same objective with just a minor change to it.

I repeat: You will visit the same areas on in this tiny, pathetic and lackluster sandbox of a world FREQUENTLY. You will complete the same missions several times. Its an utter game breaker for me.

Never have I seen such lazy game design from an alleged Tripple A developer/publisher. Not even Battlefront is this lazy in its development. You got 9 modes and several maps there. But in This game... you will complete 1 out of 3 missions for pretty much 99 % of the time. Extract a guy...kill a guy (who you an extract too actually for a bonus which figures) or steal some info...WHICH typically leads to finding bonus stuff which...YUP you guessed it... is about extracting 2-3 guys.

Thats your game. 60 bucks please. Boss fights are insanely lackluster. Don't play Guns of the patriots or games like that and expect anything of that caliber here.

And then there are the Motherbase. Jesus Christ. The most pointless feature in the entire game. Its as if they planned a LOT for it but ran out of budget. Much alike Ride to Hell retribution (Yes, fan boys. I just compared your game to Ride to Hell. You heard me right)

Everything is closed shut. The distance from the center to the various sections is INSANELY long as if Kojima wanted to mess with us. Guess what, Kojima. NOT funny. Not even remotely.

And you keep being sent back to this god forsaken pointless mother base over and over. For some 2-3 minute dialog sections only to be sent straight back to this empty desert sandbox to slam your head against the wall some more.

Recycled, repetitive, cheap and lazy game design with good shooter elements and lacking story. The game is boring and only a minority of elements save it from a worse score.

I'll never understand what Kojima or Konami were thinking. And if Kojima ever were to read this I'd like to ask you a question. Did you make this game so bad on purpose as a final way to stand up to Konami ? Or did you lose your mind during this development cycle?

This game is NOT a GOTY contender. just because its metal gear does not mean it deserves a free pass.

This is about as generic and lazy as game designs go. Just like Battlefront. Just because Kojima had issues with Konami does not mean we are to forgive this kind of lackluster game design.

This is one of the worst games I have ever played.

I strongly recommend if you want a MGS experience of epic caliber. Buy Guns of the patriots. It's the better game by a LONG shot.

Phantom pain is as its title implies. Its a pain in the ... well... I'll let you figure that one out yourself.

Stay away from this. I don't even recommend you pick it up on discount. Unless you like running around in an empty and boring desert killing generic Russians all day long who say the EXACT same things over... and over...and over... THE WHOLE GAME... I truly do not recommend you ever play this.

I am beyond disappointed and furious due to wasting money on this.

GG Kojima. "sigh"
20 out of 46 found this helpful. Was this review helpful? Sign in to vote.
Permalink
8/10
Art made Fun
rolfesam13 November 2016
There are times in the history of video games where we as gamers come to question which is the greater mission of video games as a media, to simply be the fun electronic toys that many grew up with or to attempt to grow further as an artistic medium. This isn't such an easy question to answer, no matter how much I would like it to be.

I want the medium to evolve and grow as long as I do myself, every day I get older and I want a little bit more to see something special in the medium and at this point I believe that saying that technology is holding back the artists from doing exactly what they want to do is a falsity.

But all at the same time video games, in the same vain as film, started off as short and simple things that were simply made to be momentarily fun for their audiences. Mario 1-1 will always be held up higher compared to nearly every other game level ever because it is so good at being fun, there is no story to be found here and there shouldn't be but it is perfect.

Now this ramble isn't too removed from the game of The Phantom Pain because this game really pulls in both directions and in a large way these too things, being fun and being an artistic expression of the form are at war with each other in this game.

On the surface the two seem to work together because the gameplay is very well tuned and enjoyable to play around with and by using that gameplay to your advantage you can create or move yourself towards a plot related moment and move the plot along. But thats where the contradiction lies. The game makes you out to be this man (or woman if you switch up the character at the select) that is all there and competent as a soldier under fire. In the narrative however you are meant to be feeling a disconnect, that the character of Big Boss is beginning to switch from the protagonist to the antagonist of the series and in cut scenes you see the moral and mental desegregation of the character in what he is willing to do. But after all of that he'll get back on the chopper and go out to complete another batch of missions without any hang ups in the gameplay.

Along with that there are these moments where something very not Metal Gear will happen or be introduced like the online functionality and the abrupt ending without wrapping up the plot lines properly. These are areas that Konomi's corporate fingerprints are all over, and I wouldn't be so harsh on it if it were not for the fact that the game was almost guaranteed a profit by name recognition alone and milking the fans for money and cutting content from this game before launch feels entirely disrespectful for a fanbase intent on finding connections and building theories for over two decades and ever more of a disrespect to the people making the games who have put years of their lives into creating them for that reason.

In the end though it is a Metal Gear game, the story is more grounded and less flamboyant and it works to make the less heavy narrative still feel important to the universe and the gameplay is superb and is a revolution to the stealth game genre. Its a great game, but what makes this game feel a little disappointing is that you can see a perfect game being cut down to greatness by an unfeeling company.
0 out of 6 found this helpful. Was this review helpful? Sign in to vote.
Permalink
An error has occured. Please try again.

See also

Awards | FAQ | User Ratings | External Reviews | Metacritic Reviews


Recently Viewed