Soma (Video Game 2015) Poster

(2015 Video Game)

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8/10
Body of work
TBJCSKCNRRQTreviews1 April 2017
You're a regular person. You need work done on your brain. You wake up afterwards, and you don't know where. When. How. Or what. But there's definitely something wrong. You will find out why you woke up in the situation you did. And you might end up wishing you hadn't. You're at PATHOS-II, a research station. Medical. Labs. Maintenance. It's located at the bottom of the Atlantic Ocean. And its cramped, worn mechanical innards bare only passing resemblance the grand Art Deco of Rapture.

You're Simon Jarrett(Zeus, sometimes nice, or a jerk, and occasionally dense). You live in Toronto. Work at a bookstore. You're in a car accident, and need work on your brain. You go in for an experimental scan. And the moment it's over, you find yourself displaced. It seems abandoned, and you'll find yourself wanting it to be. Everyone around is hostile. Well, almost... thankfully. Most prominent is Catherine Chung(Mooney, optimistic), who you spend a lot of time with. The extensive conversations between the two were unexpected, and they're a gamble that pays off. You'd think silence and solitude were necessary, or at the very least superior, when making someone scared, when shocking them to their core using themes of consciousness, body, identity, and other elements of transhumanism. And you'd be wrong.

She'll keep you focused, keep you from sulking, get you to snap out of your funk. Pointing out that you are lucky, both of you. Because where this could so easily be completely bleak, there is hope. A glimmer. A ray. You're not merely trying to escape(I'm looking at you, BioShock Infinite), the methods of doing so all failing for some reason or another. Big mistake. Obnoxious, repetitive, boring. You have a real goal. One that matters. Heck, the only one that does, that ever could again! I don't care how detached you might think you are, there's no way it won't inspire you. I won't reveal it here.

Anytime you face someone who you can converse with, you click to lead to a few more lines, or you don't, and move on. No dialog trees. Seriously, those would kill the tremendous immersion of this. And you aren't made to sit still and listen: you'll *want* to. This is also when you'll be faced with a difficult moral decision. Each time, there's some distinct aspect to it. You're not Harvesting/Saving adorable, huge-eyed 8-year-old girls ad nauseum. There's something to their situation. Their personality. History. Maybe they even ask you to... and maybe they don't. Perhaps they can't. At times they'll be tied to an enigma. Regardless of your choice, you'll have to live with it. And I'm not talking about your avatar anymore.

This has more different, in design and behavior, enemies than all previous Frictional's Games combined. Distinct, memorable. Some teleport, are blind, or leave you alone if you don't bother them. Noise will attract them, which is about the biggest use this makes of your ability to pick up, rotate, throw, just about everything that isn't nailed down. And sometimes, you'll be forced to do something loud. Maybe something breaks when you go near it. Or you have to activate something. Sometimes it'll be a door. Open, close, it'll be heard by anyone nearby. Whether it's you using the pathway... or if it's one of them. That's a lot like the travelling sound of the Thief series, and emulating those is always a plus in my book.

Ultimately, they do end up tedious. A little too often, you're already having trouble figuring out where to go since this has you disoriented so frequently. I wouldn't say I was ever truly lost. That would suggest something like playing Grand Theft Auto III and not having a printed out map. I never found myself having gone extremely far in the wrong direction. There's always a blind path if you keep going. It's just frustrating if you eventually reach that, and then there's someone or something in your way when you try to go back. Actual chases do tend to have you knowing where to go.

They went further in the direction of something like Outlast and Whistleblower. You keep an eye on where they are, you seldom stay completely still, you're always ready to bolt from where you are to where you need to go, which you keep making sure you know from looking. Doing that almost always works. As long as you don't slow down, you can outrun most of them. You don't randomly blunder into any. A lot of this is the journey to the destination. You often can't get very far "just" on foot. And unlike, say, Dead Space 1, it doesn't remain the same means for very long. So you fix, start back up and hitch a ride on, several major vehicles and systems.

You get to walk, and Sprint, across the surface down there. The one big chunk of it should maybe be trimmed by a third. Still, I am baffled by those who call it, well, anything less than stunning. Things float slower, and you have greater freedom of movement. That is one place where you can really enjoy the physics engine. It's gotten another immense upgrade, and it shows. Why it isn't used more for puzzles, I do not know. In general, those are made much easier, and, largely, simpler, albeit not to the extent as in A Machine For Pigs. They wanted exploration and storytelling to be more prominent. It leaves a hole in its place. You have no Inventory. You can carry one or two small things. Yes. They'll automatically be taken out or put away when appropriate.

I recommend this to any fan of cyberpunk, the survival horror game subgenre and this bunch of creative Swedes. And make sure you stay through the end credits, for the culmination of what took me 9 and a half hours to do, and will take decades upon decades to forget. 8/10
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9/10
One of the best experiences I've ever had
noawareness7 September 2021
This is one one of the best experiences I've ever had with any form of entertainment. I went into it expecting absolutely nothing and came out of it, asking myself serious questions about existence and humanity. That might sound ridiculous for a video game but honestly, the acting, the setting, the story progression. I was going to turn it off after about 15 minutes but as the story progresses, it became more and more engrossing. Everyone should play this game. Go in with blind and don't read anything before hand.
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9/10
The Best in Sci-fi Horror
JohnB_201615 October 2015
Warning: Spoilers
This game astounded me beyond belief. After seeing their amazing work in the Amnesia series, this is even better than the amazing horror that I originally expected from this new installment from Frictional Games.

What makes this game so amazing is the games strong and recurring horror elements throughout. The mix of terrifying creatures and the tense atmosphere creates an amazing platform for a truly scary experience. The whole idea that taking Simon's brain scan and implanting it into an AI to replace the human body for survival purposes is quiet intriguing, and also terrifying itself.

A truly heartfelt story adds to this game's amazing plot and overall experience. The fact that the story is based on the idea that "accepting what must be done to survive, especially when it comes to the survival of the human race," is what Simon must overcome in order to survive the horrors that haunt the deep sea station.

The only thing I criticize is the design of the mechanized monsters that chase Simon throughout the game. They seem lanky, top heavy, and overall too slow for them to be truly scary. They do create a good sense of dread and tensity, especially in dark places.

Besides a few design flaws with the game, the overall finished project is a story that makes you think about the true envy of immortality and survival, trusting your instincts, and choosing which path to follow.
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10/10
Gotta play this amazing experience
psyhocaki14 March 2019
What does it mean to be human? This horror/sci-fi game explores a future where the lines of humanity have been blurred for the sake of preservation of the species. But what constitutes as "saving humanity" in this story? I'm a little hesitant when it comes to playing horror type games, meaning on horror games without soul, story... But the story in SOMA and moral decisions and questions that were brought to the surface as I played through the SOMA game were very AMAZING and smart to me. AMAZING is small to say how i felt about this game. This game will make you think about what it means to "be human" and when is a human no longer a human? As you progress, each area of the game unveils a new layer to the story.

I didnt write review here about this game so I will now. The more you play the more you want to know what is going on, what is happening and why. As if I wasn't already thinking enough about life, universe and the number 42. Well done Frictional Games!

Deeply unsettling, thought provoking, evocative and marvelously written sci-fi. Mentioning anything about the story would ruin the experience and you really need to live it for yourself.

Great visuals, amazing sound design and brilliant characters. It makes you feel about characters, it makes you being sad, scared ,lost and keep asking yourself "are they safe,are they alive?". No bugs, no technical issues, perfect length to tell what it wants and it does it with a bang! This one embeds its tendrils in the recesses of your mind and stays there, probably forever.
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10/10
Unforgettable Experience Of A Game Warning: Spoilers
This game is an experience I will never forget. My expectations of this game were good but not as good as the game actually turned out to be. I played Amnesia: The Dark Descent when it came out and it was fantastically well done especially when it came to the scares.

Soma is developed by Frictional Games which are the same ones who did Amnesia. Both were very profound in similar ways. I like Soma a bit more because it had the same concept of how it delivers its scares but mainly because the writing of this game is phenomenal and it's one that I have never experienced before. This game really gets under your skin because it makes you think how much do you have to lose until you're not considered human or if it's still worth living on without being human and instead in a utopian simulation world where everything isn't real but feels real.

This is the only game that I have played that really puts the thought of realism into it. Most horror games focus on made up stories that do not seem realistic. But this game, even though it's made up, makes you think of it into the sense of reality. Soma scared me with the heart pounding moments that it had, but more so in a mental and cerebral way.

The whole chaos that goes on in the game and the decisions that are to be made trembled my thinking and had me focus my decisions as if I chose them in real life. It has you think of what you would really do if you were in this type of situation.

One other thing that was magnificent and disturbing was how you cannot be transferred to other things like a brain transplant is done. You are only copied which gave me the chills and gave me a bittersweet feeling because it brings out something good for the character Simon whom you're playing, but a more negative effect on the copied version of Simon. It has you question yourself and makes you wonder if one of the Simon's is fake, or if they are equal, or which one is the copy, or if one is more important than the other and if the copy is worth living as much as the original Simon etc. Knowing that there can be another one of 'you' messed with my mind.

In conclusion, this game blew my mind and astounded me in all the ways that it set out to do and delivered everything well. Soma has caused me not to look at brain scans, transplants or Artificial Intelligence (AI) the same way ever again. Frictional Games did a superb job with this one and I cannot wait what they have planned for their next project.
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10/10
Cogito ergo sum
AragornElessar5014 May 2019
Warning: Spoilers
As one good man said, any decent work should be dedicated to people and human relations. SOMA is not a survival horror, it is a real work of art.

The main advantages of the game can be perfectly called a chic, unpredictable, immersing the story, the great work of the actors of the original voice acting, thoughtful, sometimes literary, but more often live, fit down scenario that allows you to believe the characters, to feel them, to understand. The atmosphere in the game for a solid ten, the sounds of the deep sea and abandoned underwater stations amaze with its authenticity. Graphics is not nextgen, so let it be! Who cares? You will get used to it in 20 minutes, and in 2 hours, it will be like your own.

The game does not just affect, but also considers in detail from all sides such serious questions as: "what is the soul?", "is it possible to transfer our consciousness into an inanimate machine? And will this creation be considered alive, as real as a living person?"

My verdict: this game is not for everyone. Now it is not in fashion to love games in which little action, no Hollywood scale, games in which people are put at the forefront and dialogues, and not stupid and narrow-minded action. Sadly, many will miss this masterpiece. But, this time off to put your heart and soul into their work unprofitable - will not appreciate, do not understand, and past pass.

If you are tired of the same type and template stories about the eternal wars and epic feats, if you want, though for a short time, to plunge into a truly interesting and wonderful world of the endless depths of the sea, concealing in its depths a lot of dangers and mysteries, then you should definitely go through this game.
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10/10
Awesome Experience
FahimShahriar4513 September 2020
What an amazing game,Mixture of horror and sci-fi,Soma really surprised me with an interesting build-up and masterpiece storytelling.
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10/10
Amazing
alexandrosspyrides18 July 2020
Outstanding with an extremely unique story and a nice gloomy atmosphere.
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9/10
Mind over matter.
Pjtaylor-96-13804425 March 2020
'Soma (2015)' is a masterpiece. Its narrative, delivered with a mixture of environmental storytelling and more straightforward dialogue, is simply phenomenal. The themes it explores are unique and resonant, as intellectually stimulating as they are thoroughly profound. By making you an active participant in its story, the piece maintains a consistent level of engagement that only grows with each new revelation. You're constantly trying to work out where you're going to end up next; even if you figure it out, which is certainly possible (and a sign of a well-crafted plot that makes excellent use of foreshadowing, to boot), you'll still be floored by each twist, gripping your game-pad in shock and anticipation. To say it's satisfying is an understatement. It's the kind of story that puts a smile on your face simply because it's so good. It's also terrifying. Where some games only seek to achieve this effect through jump-scares and low (or no) ammo, this piece bakes it into every facet of its design. Its horror is both visceral and existential. This mixture is incredibly difficult to achieve, especially if you don't want your game to be overly dour. The thing balances its bleak tone with moments of levity, making for a much more affecting end result. Its character development is absolutely phenomenal, too. Throughout the plot, you feel connected with your character; make no mistake, he's no silent protagonist. The writing is fantastic overall, with the spoken dialogue being matched by the computer logs and audio diaries you find on your journey. To compound this, the piece employs some wonderful voice-work, each performance as believable as the last. This is what really brings the experience to life, along with its fantastic sound design. The actual game is, essentially, a 'walking simulator'. However, it never feels like anything less than exactly what it needs to be. There are many different set-pieces that make use of the thing's limited mechanics in distinct ways. They keep things feeling fresh and are paced to perfection, their varying high and low intensities keeping you constantly on your toes. The enemies are often genuinely creepy and can present a real threat. Even when they don't, they feel decidedly dangerous. Sometimes, the gameplay feels slightly clunky. I know it's supposed to feel cumbersome, but it occasionally gets in its own way (such as when you get stuck on the geometry of tight corridors). Really, this is my only complaint with the game. It's well-crafted, compelling and extremely enjoyable. It's also properly scary, too; its atmosphere is ominous and freaky, its set-pieces are heart-pounding and tense, and its story will get under your skin and stay there for days. It's the kind of thing that makes you seriously think about what it means to be human. How many video-games do that? 9/10
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Soma Review
Moviememmer21 March 2022
Pros:
  • Great story and interesting characters
  • Great voice acting
  • Amazing atmosphere
  • Mind-blowing ending
  • Great sound design
  • Doesn't hold your hand


Cons:
  • Gameplay is abit dull
  • Movement is kinda sluggish
  • Some tedious sections
  • Some enemies feel like annoyances


Verdict: Soma will not be for everyone as it is a pretty slow-burn game with puzzle sections that many may find boring. Apart from some rough edges, the highly thought provoking story and ideas made this game something more interesting than just a usual walking simulator (which it does feel at times). A decent game to get if you're interested in an intriguing sci-fi story but don't mind some bland gameplay.

7.5 / 10.
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7/10
Good Story, That's It
TheDragonfly4423 November 2019
The game has a really good story and the graphics are pretty good but gameplaywise it's not very enjoyable.

Rating - 70/400
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10/10
One of the best story and plot twist in the horror/misery genre
fabio-7156918 February 2022
Warning: Spoilers
I finished the game today on the 16th of February 2022 and let me tell you, it has aged extremely well.

Soma offers a whole lot of atmosphere and tension. It isn't packed with jumpscares, but the lore, soundtrack and effect sounds while playing the game, make this game a creepy and exciting experience you'll never forget, especially with that plot twist coming at the end. I sat there with my mouth open for the last 15 min of the game. If you are looking for an atmospheric experience where you are able to empathize with Simon the protagonist, it should be able to reach your expectations. Great game 10/10.
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7/10
Good Story, That's it
TheDragonfly4423 November 2019
The game has a great story and good enough graphics but gameplaywise it's just not very enjoyable.

Rating - 70/100
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8/10
Great story and atmosphere
85122230 December 2018
Greetings from Lithuania.

"Soma" (2015) was interesting game because of its story which is kinda great if you ask me, superb atmosphere, some spooky moments and pretty clever puzzles. Besides that, this is basically a non action game where you walk around trying to get to the new point and there some not friendly creatures along the way oh and ye, you don't have a shotgun to blast your way though.

Overall, "Soma" is a small game but with a memorable story and atmosphere. It does not have a replay-ability perk, therefore after you will complete it, there is no reason to come back.
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10/10
SOMA, a Gripping Tale of Mind and Machine
AsirFarabi3 March 2024
I thoroughly enjoyed my journey through SOMA. The storytelling was executed with near perfection, immersing players in a mind-boggling narrative that kept me engaged from start to finish. The depth of the story was remarkable, offering a unique and thought-provoking experience.

What truly stood out was the exceptional ending. It was nothing short of amazing, eliciting such intense emotions that I found myself almost screaming at my monitor. The conclusion was a masterstroke, leaving a lasting impact and prompting deep contemplation.

SOMA's atmospheric and immersive gameplay, combined with its intricate narrative, creates an unforgettable experience. Frictional Games has crafted a masterpiece that transcends the boundaries of conventional storytelling in video games. A definite recommendation for those seeking a captivating and emotionally charged gaming adventure. Kudos to the developers for delivering a game that leaves a lasting imprint on the player's mind.
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8/10
excellent
merem111 January 2022
Warning: Spoilers
This game really surprised me. It was an effective, tense, atmospheric journey through a base on the bottom of the ocean. The game has some chilling things in it that I liked. The game made me think about humanity. The game kept me interested all the way through. The way lighting in the game was used was well done. The scenes in the underwater walking sections were a great part of the game. The performances were solid from the voice acting. The ending of the game stayed with me for a while after playing it. The game can be pretty spooky at times. Soma was really good. The game was an experience that is worth going through.
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9/10
Stick in my mind because of the themes and the story
fh14714 February 2024
A really good and amazing story with gameplay that is a bit tedious because the enemies just feel like kind of a hint to get to the plot.

The thing I like most about the game are the themes and the story and their horrible thinking you can do about the plot and what you do. I saw every living copy as if was a living being which was really sad because it meant I have to kill them to put them out of their misery that will so they don't have to live on the bottom of the ocean forever at least at some time.

But they were scary they worse really scary the enemies at least for me which is weird because I didn't think they were at the Beginning but that was because I played it when it was light outside the moment it was dark and I played it. I got really scared so maybe it said some more things about me that I only get scared when it's dark completely.

It's a game that's going to stick in my mind because of the themes and the story and thinking about what I would do in this horrible situation that the main characters in.
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