Yahtzee: At first, I was thinking, "Okay, you're going to remind me of the less retarded days of the franchise with some remakes of some old classic levels strung together with a half-baked plot you scraped off Scott Bakula's bathmat. That's cool. I'm down. Can't wait to play an update of Mystic Cave Zone, 'cause that music was the shit." But it turned out Generations only updates one classic level per game - Green Hill Zone from Sonic 1, Chemical Plant Zone from Sonic 2, etc. - and this lead inexorably to a brain-scouring moment when I was faced with a level based on part of Sonic the Hedgehog 2006. I mean, there's no way of making a game like this without coming across as self-congratulatory, but it wouldn't matter so much if you're congratulating yourself for something good. I'd have thought Sonic Team would want us to forget about Sonic 2006. Nobody liked Sonic 2006. If you think you did, you're wrong! It's like saying you enjoy listening to someone singing completely out of tune or reading a book whose pages are covered in brown sauce; I know it's your opinion, but your opinion is just wrong. And yet, here it is, presented unironically in this alleged celebration of Sonic's greatest moments. If I were a diplomat, I'd call it "misplaced conceit." But I'm not, so I'll call it "frothing, bug-eyed self-delusion."