I realize the summary is incredulous, however I really mean it. I have played through the game 4 times now, and I'll still do another in crushing mode. What is so great is that Naughty Dog not only successfully incorporated their past unique concepts (Crash Bandicoot- style chase scenes), with Hollywood calibre plot and action sequences much like an updated Indiana Jones that you get to interact with. The game is visually stunning, far beyond the idea of refined graphics and textures.
I have been playing games for a long time (Played/owned most consoles at one point (from Atari onward), as well as a PC gamer), and I have to say this is definitely within my top 3 favourite games of all time. I did not agree with the media for Uncharted 2 (which was no doubt a great game, but it seemed to get perfect scores, which I would not give unless I thought the game was not only in a league of its own, but perfectly executed, which it was not), but Uncharted 3 has really blown me away.
I don't want to give away too much, but most of the criticisms I have with the game are nit-picky at best. For example the museum case key in Nate's flashback is poorly rendered, which stands out like a sore thumb in an animation that is finely rendered. I know game animation hasn't really reached the point of being able to make realistic looking kisses, or at least I've never seen it done successfully, and this game seems to avoid it.
My main criticism is with the online multi-player. They did a great job for what it is, and I realize it is their first time doing that kind of multi-player for Uncharted, but it is really only okay. Though I'm very harsh with only player vs player multi-player reviews as I've been playing those kinds of shooters since Half-life. And closer to what they are trying to do is like Assassin's Creed mixed with Gears of War type of multi-player. The Co-op multi-player was very well done however. I don't think the levels are free ranging enough as far as being able to climb around anything. I think they should still make it that there is only one or two ways to get to where you need to be, but it would require much more looking around, and more complex planning for a route to get to something (which really is what is awesome about parkour being incorporated into a game) Some areas are good, but others are limiting for no particular reason (some are limiting to keep you in the area during more difficult fights). Like a pile of fallen wood wouldn't stop me from walking on it to grab a ledge. There are also times where Drake shouldn't have been able to make certain jumps but it wasn't as blatant as it was in the first or second Uncharted releases. I think it was just level-design flaws that were overlooked.
ALSO, as far as more game to play, it seems we didn't get to see what happened with Cutter and Chloe before you find them in Syria. Seems a good chunk of the plot that was copped out of. I would suggest have the player play as Chloe (as she is talented with guns and moving around in her own right, and is familiar from the second game). It would be nice for a DLC but it seems like it really should have been in the game to begin with.
That is all I can say to criticize the game. It is otherwise a brilliant game, and I've had a ton of fun with it. It's one of those games that I'll likely lug around for 10 years because it is so awesome that I don't want to let it go for the single player campaign alone.
DEFINITELY worth the buy. I can only wonder where they can take Uncharted from here, as it seems dealings with Francis Drake seems to have come to a climax and resolved. Perhaps something totally out there related to the historical accounts of, "buried treasure," as Francis Drake was the only pirate in history that was documented to have buried any treasure. But make it more complicated of course. Nathan Drake walking around a beach with a metal detector doesn't sound like an adventure... unless it was hell getting to that beach, people start firing rockets at him while he's looking around! Anyways I'm digressing. Fantastic game!
I have been playing games for a long time (Played/owned most consoles at one point (from Atari onward), as well as a PC gamer), and I have to say this is definitely within my top 3 favourite games of all time. I did not agree with the media for Uncharted 2 (which was no doubt a great game, but it seemed to get perfect scores, which I would not give unless I thought the game was not only in a league of its own, but perfectly executed, which it was not), but Uncharted 3 has really blown me away.
I don't want to give away too much, but most of the criticisms I have with the game are nit-picky at best. For example the museum case key in Nate's flashback is poorly rendered, which stands out like a sore thumb in an animation that is finely rendered. I know game animation hasn't really reached the point of being able to make realistic looking kisses, or at least I've never seen it done successfully, and this game seems to avoid it.
My main criticism is with the online multi-player. They did a great job for what it is, and I realize it is their first time doing that kind of multi-player for Uncharted, but it is really only okay. Though I'm very harsh with only player vs player multi-player reviews as I've been playing those kinds of shooters since Half-life. And closer to what they are trying to do is like Assassin's Creed mixed with Gears of War type of multi-player. The Co-op multi-player was very well done however. I don't think the levels are free ranging enough as far as being able to climb around anything. I think they should still make it that there is only one or two ways to get to where you need to be, but it would require much more looking around, and more complex planning for a route to get to something (which really is what is awesome about parkour being incorporated into a game) Some areas are good, but others are limiting for no particular reason (some are limiting to keep you in the area during more difficult fights). Like a pile of fallen wood wouldn't stop me from walking on it to grab a ledge. There are also times where Drake shouldn't have been able to make certain jumps but it wasn't as blatant as it was in the first or second Uncharted releases. I think it was just level-design flaws that were overlooked.
ALSO, as far as more game to play, it seems we didn't get to see what happened with Cutter and Chloe before you find them in Syria. Seems a good chunk of the plot that was copped out of. I would suggest have the player play as Chloe (as she is talented with guns and moving around in her own right, and is familiar from the second game). It would be nice for a DLC but it seems like it really should have been in the game to begin with.
That is all I can say to criticize the game. It is otherwise a brilliant game, and I've had a ton of fun with it. It's one of those games that I'll likely lug around for 10 years because it is so awesome that I don't want to let it go for the single player campaign alone.
DEFINITELY worth the buy. I can only wonder where they can take Uncharted from here, as it seems dealings with Francis Drake seems to have come to a climax and resolved. Perhaps something totally out there related to the historical accounts of, "buried treasure," as Francis Drake was the only pirate in history that was documented to have buried any treasure. But make it more complicated of course. Nathan Drake walking around a beach with a metal detector doesn't sound like an adventure... unless it was hell getting to that beach, people start firing rockets at him while he's looking around! Anyways I'm digressing. Fantastic game!
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