Splinter Cell: Double Agent (2006 Video Game)
10/10
You go in so Deep, you start thinking like 'em...
19 October 2006
Warning: Spoilers
While I am still playing the game, I can honestly say that the format of this game is not only mind blowing, but it is realistic. You have to balance your tasks to please the terrorists and the NSA simultaneously. IF you hack into a terrorist mainframe, the NSA trusts you more, IF you get caught in the insecure area where the mainframe is, the terrorists don't trust you. While this is a thinking game, there is also emotions. Yes, believe it or not, you feel nervousness, sadness, and anxiety. For instance, You're handed a gun with one round in the chamber and en empty magazine with only orders to kill an innocent hostage who is begging to spare him. You can't turn the gun on the terrorists, with only one round while they are armed to the teeth with heavy hitting calibers and Body armor, but if you hesitate, they start to distrust you. You can feel your heart pounding, so you aim center mass and pull the trigger. The poor man crumples as the slug hits him and the NSA goes crazy. While you have to blend in, going to deep means the NSA looses your trust and you are extracted. Double agent never fails to thrill and is always a crazy ride, no matter who you are working for in the game.
1 out of 2 found this helpful. Was this review helpful? Sign in to vote.
Permalink

Recently Viewed