Reservoir Dogs (2006 Video Game)
7/10
Eh, it's okay.
28 December 2007
Warning: Spoilers
Pros: Psycho/Professional choices: Be a cool act or a crazy killer! Sweet! Mr. Pink's, Eddie's, and Mr. Orange's voice impersonations: Sure, they look almost nothing like Chris Penn, Steve Buscemi, or Tim Roth, but they sound closer than the other guys (except, of course, Blonde). And since while playing them you don't see their faces, it almost doesn't matter.

Mr. Brown's Level: Rather than penultimate, this should have been the final level. I found it difficult to maneuver through the street with red splats constantly popping up and a six minute timer.

Weaponry: It is frickin' awesome! Machine guns, MAC 10's, shotguns, etc.

Michael Madsen and Mr. Blonde: It's excellent that of the eight (nine, counting Marvin Nash) original cast members, we get tough guy "psycho" Mr. Blonde. And, if you judge by the levels you play the characters in, in my opinion, Mr. Blonde's are easily the best (Pink's still my favorite film character, though.) The defiance of the citizens: Like, I suspect, in a real robbery, the scared pedestrians will try and play "hero" running for the alarms or, if you order them around too much, pouting and refusing to move on your command. It almost makes you laugh to think of scaring the crap out of them like that (they're just video game characters after all).

Driving conversations: Your driving as Mr. Brown, you've been shot in the head, and about a minute into the level, you start on a story to White and Orange about being caught up in traffic because of a Mafia funeral procession. God bless the mindless conversation.

K-Billy's super sounds of the 70's: Listen to "Coconut" while shooting down a police helicopter. You don't like it? You can change the station.

Alternate Endings: Being a "Psycho," "Professional," or "Career Criminal" will earn you a different fate for Mr. Pink. You can go back through and earn all three.

Cons: Last Level: You start out confronting dozens of cops, no potential hostages. After that, you enter an ally and find your only civilian hostage opportunity, and if she escapes, twelve more cops on your hands. You then enter a building through the fire exit, walk down the hall, and your done. Sort of difficult, but TOO FRICKIN' SHORT!!! Animation and character design: The in-between movies look pretty crappy, and Joe looks like he's twelve! Brown, Blue, and White all have the same basic look: chubby and young.

Mr. Pink's dialog: I know he talked like this in the film, but every other command involves the "F-word," and it gets annoying hearing his nasally voice screaming that out.

Marvin Nash: Could they at least given him some hair! Not Psycho Enough: My big problem with this has been in driving levels: you can shoot every other car you pass by, and you may still get "career criminal" rating for not destroying enough of them.

No Hard Setting: You can only choose Normal or Easy settings, and this is a fairly easy-to-beat game. Players who complete "Normal," find all blueprints, and unlock the three endings will be disappointed.

In short, it's fun while it lasts and that deserves some credit.

7/10 C
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