7/10
Hmm... upgrades
28 February 2008
Yes, this is more of an upgrade to Jedi Outcast than a sequel... and it takes so many steps back and forth(in quality) that it winds up being overall on about the same level... which, should be noted, is "pretty good". If you dug JO, well, grab the shovel again. I might not pay full price for this, as if it was a full new game, as it's more of an adjustment, but that's not to say that it's not worth playing(at all). The music and sound in general isn't bad. There is technically only one new weapon, and a change of appearance of another. The two new multi-player modes are interesting, if not terribly original... Power Duel and Siege, the first one is two-on-one duels, and the second seems to be(I've never played it) basically Assault mode from Unreal Tournament... again, these facts don't have to be negative, not at all. More liberties are taken with the canon... at what point do bent rules get so out of shape that you almost wonder why they acknowledged their existence at all? The makers go for(and sometimes succeed in) delivering the most fun(and at points, open) experience than making sense or following aforementioned rules. Most of the changes are to make the game more like the movies(and some *are* great), both trilogies... some of them do seem to be more about making it seem like a new release, instead of a polishing up of the last one, and they all vary in quality. The references do almost get too much at points, some(*not* all), however, are well-done(humor/boss-fights, same). One new vehicle(and similar). The multi-player levels are reasonable, but the amount is somewhat underwhelming. The single-player portion is about as long as that of JO, but shorter. Mostly, missions are one-shot(and the order in which you play them is more or less up to you), and both that fact and the levels themselves, are hit and miss. Level design is clumsy and rushed, at points, visually appealing at others. Voice acting is poor(but not the joke that that of Mysteries of the Sith was). There is an overall story, and though parts are obvious, it's decent, and one twist is OK. You no longer play as Katarn, and you can now customize the look of the original character you control. There are two alien races per gender, in addition to human. That's five in total, four of them alien, and both genders. There are multiple choices for each of them, and three(head, torso and legs) groups, with several options. Bringing back from when this series first turned to Jedi affairs, this lets you choose between the Light and the Dark side of the Force. They took the easiest way out on the way they integrated that, but at least they have game-progression and endings based on your decision, following it. Now, the biggest change or addition is what was added to the Lightsaber. You can now choose between each of the variations we've seen in the movies(I won't say what they are here, if you've watched them, you know, if not, I won't spoil the surprise). Moves are added, as well, and you can now actually read how to do them and what they require(of powers and circumstances), and saber battling becomes more interesting(if still not necessarily too demanding in skill), as does the use of the weapon, in general. Mods of JO are in existence that attempt to do almost all of the things that this does, and some an awful lot better(fans and just in general unpaid creative souls manage to outdo the studios(and no, I'm not just referring to the medium of video-games, here) too often to be ignored... perhaps that's why so few games are released with tools to create more content or alter what is already in the game, and/or the reason for the easy user-interface to be so seldom seen in said instrument(in an effort to scare off those so inclined from working on modifications). But I digress. More acrobatics are introduced, as well. Where JO stopped after wall-running and -jumping, which, whilst commonly attributed to The Matrix, I am willing to maybe accept isn't just, you know, trying to capitalize on the success of something recent and popular, because I'm not certain that it originated with the Wachowski brothers' film(in fact, I've seen signs of that not being the case), and it maybe isn't the *last* thing a Jedi, Dark or Light, would do. This time... they add running up(further than that of the JO one, which remains in the game) a wall leading into a jump backwards, and "sticking" to a wall momentarily(going so far as to even striking the pose), then automatically jumping back down... yes, Spiderman. As in, popular release of 2002. Nevermind the fact that they're useful(yes, they are, I'm not trying to deny that), that's *too* obvious to ignore, and a really cheap, easy strategy for getting your game attention. A long jump also finds its way into the game, and it's hardly useful anywhere. On that which is not useful... all the Force Powers are now in the single-player portion, and you can choose between all eight(the Light/Dark ones, the neutral and saber ones are upgraded automatically), and they aren't all equally helpful, so you may wind up using those that are it the least. The Powers are tweaked, the result of which varies(and depends on how you prefer them to be). Someone on the boards remarked that they didn't realize how much they liked puzzles until playing JA. Yeah, there aren't many(if any), at all. The game-play is still entertaining, but perhaps more tedious(in spite of plenty efforts to keep it fresh, within levels). Bugs/glitches are plentiful, varying in severity. You don't need to know the other games before playing this. You should have watched the films, in particular the OT. I recommend this to fans of JO, and anyone wanting FPS/Third-person-action set in the Star Wars galaxy. 7/10
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