Review of Yu-Gi-Oh!

Yu-Gi-Oh! (I) (2000–2006)
10/10
Even With The Nostalgia Goggles Off, It's Still Entertaining
27 February 2014
The year was 1999. The 90s were making their final rounds in television, spewing out franchise after franchise to weather the storm of the 2000s. But out of all the shows created in these times, only two have withstood the test of time: Pokemon, and Yu-Gi-Oh.

But why was Yu-Gi-Oh so successful? I mean, it was just a card game, right? There were plenty of other franchises that existed to sell toys: Transformers, G.I. Joe, Pokemon, Star Wars (you know, the prequels), etc. So what made Yu-Gi-Oh any different? Because, dear friend, while other shows' merchandise remained simple merchandise, Yu-Gi-Oh took a Japanese card game and turned it into A BATTLE OF GOD-LIKE ENTITIES, HERE TO RECLAIM THE WORLD THEY RULED SO LONG AGO.

Seriously, if you knew the card game, then you knew NOTHING about the show. It managed to tie this simple game to Egyptian rituals, malevolent spirits, dark magic, action, peril, souls being bound to items of immeasurable power... Does this bone-chilling stuff sound ANYTHING like a children's card game to you?

That's not to say that the show is dark; most of the time it's quite upbeat and focuses on the card game. But when the dark powers appear before us, you can FEEL the grandiose nature of their presence OOZING out of the screen. You can feel the fact that there are greater forces at work at all times; always lurking in the shadows, always calculating their next move, and the only ones that stand between us and their demented plans are Yugi Moto and company.

Now, I know a lot of people like to complain about how 4Kids took out a lot of the violence, the nudity, the use of guns in certain scenes, and... Honestly, I'm glad they did. This show doesn't NEED violence; it doesn't need a lot of the more adult content that the Japanese include in their kids shows. By taking a lot of those elements out, they made the show more about what it SHOULD focus on: the mysticism and the card game. Putting in guns, violence and other "questionable" content only serves to bring the show closer to reality, the exact opposite of magic. Yes, the first few episodes are pretty dumbed down and the first arc holds little basis in the actual rules of the game. But once it got past that stage, it turned into a really fun, really enjoyable experience, with the exception of some painfully obvious censorship here and there.

So if you love magic, mystery, secrets, dark realms of evil power, and 2D animation that still holds up today, check out this incredible show. It is AWESOME, man!
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